I wrote a game for it, too
I actually wrote a game for it. An electronics mag awarded money to any program that was submitted and ended up listed in the magazine. I was a student at the time, so I could use the money.
In my game, you would collect or grab asteroids with the space shuttle, and you'd better not approach too fast. The asteroids started moving horizontally and fairly slow, but as you grabbed more, they flew faster and increasingly used the Y-axis also, so inevitably you'd crash.
The game was rejected for being too difficult. Ha ... pussies. We don't grab asteroids because it's easy, but because it is hard. In the next issue of the mag was a text based game where they had left out all the text in the listing. Seems like the editors of the mag had no clue how the Memotech Noddy program worked, and how a text based game was built using Noddy.
Anyway, I also managed to write a bunch of reports for engineering school on the Memotech, printing them in 40 characters per line on a dot-matrix printer - with graphics interspersed in the text, if memory serves me right.
It all happened using an old cassette tape deck as storage. One with leather cover and a strap to carry it over the shoulder. I used to dream about attaching an FDX floppy drive, but I could not afford it at the time. A HDX 10 Mb hard drive was even further away.