"You clearly don't get it. Opensource OS tends to draw Opensource apps and drags in closed source free apps"
Okay, let's have some links to ratios of open to closed source apps on both major platforms please. Because the funny thing is, from my experience, the vast majority of app developers - regardless of OS - are more concerned about making enough to keep a roof over their heads that contributing to the open source community.
Also, the vast majority of mobile apps are games. Is Unity3D open source? Is Unreal Engine?
And you have clearly missed my point that the vast majority of mobile users are average people who don't care whether their app is open or closed source. They don't give a rat's backside about the enrichment of the developer community. However, they do care about the contents of their wallets and bank accounts and - again, regardless of what OS they use - they will generally go for a free application as opposed to a paid one unless they are looking for something highly specialised, or the paid app has a reputation of being vastly superior to any free app offering the same functionality.
So no, I don't think that Android owners are plebs - nor iOS owners. I do however think that people are easily lured by the promise of "free" stuff, be it apps, TV channels, online services, membership to organisations, whatever. I also believe that most people are still not very savvy when it comes to online privacy, and because of their far greater reach, I believe Google is a far more dangerous entity than Apple in this regard.
At the end of the day, "nobody wanted my apps" (on Android and iOS) because I did not market them very well; I fully admit that I underestimated just how saturated the mobile market - again on both major platforms - has become. My decision to jump out of developing for mobile - and indeed, developing on mobile for profit - was largely fuelled by the number of people trying to sell me "user acquisition" at a B2B conference I was exhibiting at - "Only 50c per install, you'll probably need a minimum of 10-20,000 installs to get some traction".
But then this is not really about market success or failure, is it...?
" it's clear your favorite platform is fruity."
It's about the fact that I have dared to criticise Android - made abundantly clear by the knee-jerk "you prefer iOS and think that Android owners are idiots" remark. In fact, my mobile platform of choice is the Nokia 1100 - no spyware (either fruity or robot-y) and a removable battery with a life of around 10 days. Alas, I need a smartphone for my day-job (not writing mobile apps, incidentally).
But this is just knocking my head on a wall, isn't it? By disregarding my comment about "all mobile markets" (drawn largely from the aforementioned UA agents, whose offerings were for both iOS and Android) and deciding to tar me with the "iOS" brush, you have clearly placed yourself in the opposite camp, singing the song I have heard from many of its faithful about open source, and ignoring how the current marketing model is hurting devs, regardless of platform.
... and let's have some links to those apps while you're at it.