Re: Android ZX Spectrum emulator (@Mr C Hill)
The relevant Android APIs are sufficiently low level that Marvin works excellently with a vanilla bluetooth keyboard.
2271 posts • joined 18 Jun 2009
The relevant Android APIs are sufficiently low level that Marvin works excellently with a vanilla bluetooth keyboard.
Or possibly harmless, mostly harmless, poor, average, above average, competent, dangerous or elite.
(though I assume the logo's just a lift by the hacking group if the games affected are only those listed)
Because your American bank account still doesn't even give you a card with a chip in it, let alone one with NFC? I don't know why the American banks have ignored the technology until now but many of the retailers have got the terminals. If Apple really are getting 0.015% per transaction then it sounds like an easy, essentially free way to generate revenue for them.
"Right-wing politics are political positions or activities that view some forms of social hierarchy or social inequality as either inevitable, natural, normal, or desirable, typically justifying this position on the basis of natural law or tradition."
Remind me, what did the genocidal cabal that first seized Germany — based on organised perversion of the constitution from a footing of just 18% of the vote in the one genuinely democratic election they took part in — and then seized Poland, Austria, etc, think about Jews, Gypsies, gays, etc?
The Germans ended up bankrupt and with millions dead, their country split in two and half of them living under communism for the next half century because of a right-wing dictatorship. That's quite a lot of pain already, wouldn't you say?
There's already a scripting language, imaginatively titled AppleScript, which first appeared at the start of the '90s. Then there's the Automator, from the mid-'00s and which this article mentions, which provides a graphical way of wiring applications together. I would imagine the latter is more commonly used than the former nowadays but it's just a code generator underneath.
I was unaware until now that he is as talented a technologist as he is a musician.
I have iOS 5 on my iPad 1. It introduced some severe hesitation, which was never corrected.
... but at least you can try an alternative keyboard? It's unlikely to help but you never know.
The iPhone 6 received 4 million pre-orders in the first 24 hours. The 5 received 2 million in the same period. Per the first statistics I could find on Google, 91 million units of the iPhone 5 were sold in total (it's a convenient handset to check because it lasted exactly a year on the market, is no longer sold, and rubs iOS 8 quite well).
I'd therefore suggest that your 300,000–600,000 new WebGL users estimate is, ummmm, let's say a little conservative.
It's non-proprietary and doesn't require a licence for any sort of deployment.
It's also a completely different product. WebGL is a thin hardware abstraction. Think of it like assembly language. You directly control the primitives to be drawn and the function applied to determine the colour of each pixel of each primitive.
Unity is a game-engine. Think of it more like the combination of C# and the Windows Presentation Foundation. You describe a number of objects within a scene and their properties. So it's a much higher-level thing that technically constrains you to certain semantics but which is designed to be broad enough for a huge proportion of use cases. It will be using WebGL to render.
VRML was a declarative scene description. So it failed for the same reasons that all of the scene graphs around then — Direct3d retained mode, RAVE, etc — also failed. Developers don't want that. It makes it incredibly difficult to produce an efficient rendering because you can't apply domain-specific algorithms. So you can't do Doom because there's no way to provide a BSP tree or write special-case linear-along-spans polygon fillers. You can't do Descent because there's no way to walk a portal tree. You can't do most racing games because you can't reduce visibility and clipping of extra-track detail to a one-dimensional problem. Etc, etc.
Scene graphs are in better shape now just as you wouldn't think twice about using a compiler: they're better at management (thanks in part to dynamic tools like the occlusion query reducing some of the need for ahead-of-time calculation) and, anyway, the processing budget is so huge that optimising for project creation time is smarter. This was definitely not the case in 1994.
Arguing that VRMLs issues were overwhelmingly on the business side is disingenuous. Think of almost any significant 3d program from the mid-'90s. VRML is a bad fit for the program you're thinking of.
Where "iOS memory problems that limit any sensible multi tasking" means "iOS will evict software that is in the background if software that is in the foreground needs the resources". It also has no relation whatsoever to what you're otherwise discussing: that if you write for WebGL rather than native on the same iOS device then you potentially have access to fewer extensions and lower numbers of varyings, uniforms, etc.
I'd have thought it was something to do with this being the first version of Apple's WebGL sandbox (WebGL having previously been available for iAds but not in the browser).
Apple's contactless payment service also works direct from your current account rather than having to top up a third-party wallet. Assuming that contactless is contactless is contactless, I would think Apple's push will help Zapp. Once a vocal 10% or whatever it is now of phone owners can do something, such other latent demand as existed will be realised.
You're not one of those crazy payment neutrality weirdos, are you? If we keep the networks out of this then who is going to block small firms and hinder new ideas?
Hang on... are you meaning to imply that things are more likely to be sold out if it's their launch day?
On the iPhone that is handled via Bluetooth. You have to tap the recipient's name on your screen rather than touch your phone to the other, but for an application where you already have the phone out and are using the screen that's no big deal. Naturally Apple has wrapped it all in proprietary stuff, as AirDrop™, but it's there nevertheless.
In Apple's defence, that's the top-of-the-range price and is much the same as everybody else's top-of-the-range price.
It's the fact that the bottom-of-the-range brand new unlocked price — for a 5c — is $450 that's more of an issue. Compare and contrast with the $180 Motorola G, or even the $350 Nexus 5.
The funny thing is, although the cards here don't even have chip and pin yet, the contactless terminals are widely deployed. I've no idea what they're expecting to talk to; I assume it's an international economies-of-scale thing that would have made it more expensive for American retailers to purchase the ones with NFC taken out again.
Dark Side of the Moon spending 14 years in the US top 200 — in the era before downloads — is pretty impressive though, right?
Why the dislike for JDX's comment? He's right: Apple doesn't have to take its store offline any more than it has to have a big press announcement, it's just another cynical way to eke out free publicity. Which we're all enabling with this conversation.
My reasonably historic car stereo can connect via USB to a 30-pin iPod, so as to allow navigation and playback of its collection via the controls built into the steering wheel. Anything modern isn't so useable with that particular hardware — sure, you could use Bluetooth to stream audio but then you're having to navigate on the device and push rather than on the car and pull.
So it's an affront to any reasonable person's desire to be free of vendor lock-in, essentially forcing me to buy an Apple-brand spinning platter rather than a cheaper USB thumb drive*, but I will probably grab an outgoing Classic.
* but not cheaper if I have to buy a new car stereo too.
Unlike Google, Apple isn't attempting to displace Visa or Mastercard. Apple's system works analogously to something like OAuth: your existing Visa or Mastercard account vends a token that is stored in the phone. That token is communicated to the shop. The shop charges your Visa or Mastercard, via your normal bank.
I think Apple's probably going to be able to drag quite a few shops along through its marketing muscle. It'll be of the same benefit to the rest of us as its previous efforts in bringing unmetered billing via AT&T.
No assumption made; just responding to a comment that accused Apple of egregious pricing and margins with the actual numbers, to evidence that Apple's pricing and margins are the same as almost everybody else's (with some obiter praise for the real outlier: Google).
Also you might need to redress your assumptions about resale value. Too many people don't seem to know how to sever their iPhone from their iCloud account, with the effect that secondhand ones are now routinely, ummm, un-activatable. Just as if they were stolen. That's going to hit prices.
Would you care to visit http://www.amazon.com/gp/aw/d/B00E92B88I/ref=mp_s_a_1_1?qid=1410237094&sr=8-1&pi=SY200_QL40 and tell us: what list price does Amazon give and is the price, even now, as low as $259–$349?
... or maybe visit http://www.engadget.com/products/motorola/moto/x/ and tell us: what did Engadget think the on-a-contract price was at launch, and what was Apple's? Did they describe it as cheap or expensive?
The 5s bill of materials is $199. The HTC One is $218. The Moto X is $221. The Nexus 5 is $215.
Apple charges $650. HTC charges $650. Motorola charges $620. Google charges $350.
So Google's the anomaly. Apple, HTC and Motorola all charge pretty much the same amount for their high-end phones and make pretty much the same profit margins.
If you want a high end phone for a reasonable price, buy the Google. If you just want a reasonably priced phone, stay away from the high end. The profit margins on things like the Motorola G ($123 bill of materials; $180 retail price) are much saner.
Smart Personal Objects Technology? Microsoft's 2004 effort at smart watches and the internet of things?
... I really do. I'm a professional iOS developer. I'm about to change jobs from one that provides a phone to one that doesn't so will have to buy my own for the first time in about half a decade. But I think my problem is this: if I decide to stick with an iOS phone for work then there really aren't any options. So what's there to get excited about? Whatever they release is whatever I'll get so I don't really need to know anything much about it in advance; I'll figure it out when I open the box. Conversely, if I decide iOS isn't essential then I probably won't consider the iPhone at all, as phones are all pretty much the same so why buy one of the more expensive ones? A Motorola or a Nokia will do, no need for an Apple or an HTC.
So, short of announcing either that iOS is going to be available on other phones or is no longer going to be available on the iPhone, there's really nothing they're likely to say that will affect my buying decision.
I'm with MooseMonkey. I own a Kindle. I'm aware that I'm paying near-paperback prices effectively to rent titles and that I've limited my hardware options in the future if I want to retain my current titles. Comparing the size of my house to my appetite for books and considering the wider market for electronic books, the trade-off is worth it. I'm not willing to live my life according to the game of What Would Stallman Do?
It'd certainly be a more discreet way to check things — in meetings, in the pub, etc. Maybe we'll all be walking around like ex-smokers in a few years, completely lost for anything to do with our hands?
But the battery life just isn't acceptable. I wear a Basis, one of the fitness watches, and its battery lasts four or five days. That's already short enough to be a major hassle. Charging every day, or even several times a day as other reviews of the Moto have alleged, just isn't convenient. Wearing a watch in those circumstances quickly demotes itself back to being more bother than it's worth. If it's not on enough to be habit-forming then what's the point?
Per elementary sampling theory, there's quite a lot of natural high-frequency signal — even in output like text — that cannot be displayed on ~110dpi monitors. It's not just a question of whether you can see the pixels, regardless of what faulty instincts indicate; low-pass filtering can always make the pixels invisible if enough colours are available, just by omitting large parts of the signal.
A monitor like this gets much closer to looking like print than does one with a quarter the resolution. It is therefore a much more comfortable reading experience. It is therefore better for pretty much every purpose.
Put a Chromebook Pixel next to a regular Chromebook or a Retina MacBook next to a regular MacBook. I guarantee you'll see a huge improvement.
To be fair to Apple, to run an unsigned application you now need to go into the Finder, right click on the thing, select 'Open' and then say 'Yes' to the warning prompt that appears. Signed applications from outside the App Store show the prompt and Apple can withdraw the certificate centrally. In both cases this needs to be done only once to bless the app as permitted. Only App Store apps, which Apple has inspected, run immediately, first time.
Of course you can turn all that off if you want, but it's an attempt to push towards enumerating goodness and away from enumerating badness.
My housemate — no, really, not me — recently installed some peer-to-peer software or another that also hijacked her browser so that adverts for MacDefender were shown in a pop-up window every time she followed any link and in a large banner at the top of every page she visited. Which makes it little better than ransomeware. She'd downloaded some clearly dodgy software and supplied root privileges for install but what's the difference what the attack vector was once it's installed?
The specific Trojan causing this was called VSearch or something like that; the binaries were in /System/Application Support, which as someone who knows the general startup procedure were easy to find and remove manually. I think most Mac malware is still at that level. I fear it may not stay so simple for long.
Where the game they played with location data being... failure to empty out a cache and, additionally, not requiring that iOS backups are encrypted by default.
With the net effect that personal data might be easily obtained because (i) it was still recorded even when long stale; and (ii) users who would have enabled encryption had they known might not have done so because they didn't know the personal data was there.
It's cock up, not conspiracy. The evidence in support of that proposition is that the cache data was never sent to anyone. Apple didn't harvest this data. It never even received it.
So if you're asking: who would trust Apple to store personal information securely? Yeah, hopefully nobody to whom the issue is particularly critical. But who should take Apple on its word that it's going to block apps that try to profit from your data? Well, I think everyone. Apple's track record on blocking apps based on policing, and over-policing, of internal policies is very strong...
I've met a lot more people wearing health bands in 2013 and 2014 than I met people with MP3 players in 2000 and 2001. Yet I feel like I probably know more people who like to listen to music than I do people who want to know metrics about their health.
There's a distinction in that MP3 players were clear what's next in an evolving form whereas health bands are probably a fad, but it's still a smart market to get into. Samsung has incorporated heart rate monitors into several of its watch offerings based on the same calculus.
Increasingly many people wear fitness bands — the Fitbit, the Jawbone, etc. It's not completely unreasonable to think that a product from amongst those could become genuinely mainstream. Whether it'd be Apple's though, I don't know; if it's tied to the iPhone then probably not just based on marketshare. Though they were smart enough not to keep the iPod as exclusive to the Mac so hopefully they wouldn't do anything so foolish with a potential watch.
Be careful what you wish for. When they launched for iOS all we got was a hastily knocked-up web view with a reasonably unresponsive web site within it, showing content at a quarter of the resolution of the screen (i.e. non-retina content only, if you must use Apple nomenclature).
If we look at the computer side of things, there are people that make Hackintoshes and people that buy Macs just to run Windows or Linux on them. So I assume it would cut both ways in handset-land, too.
Most people use the word incorrectly but I don't think Apple does. Per the dictionary, innovation is "[to] make changes in something established, especially by introducing new methods, ideas, or products". Notably: the changes don't have to be positive, the thing has to have been established previously.
Therefore, if anything, Apple is the most innovative company. It never creates a new market, only enters one that already exists — i.e. is "something established" — and introduces new products which tend to change the market, objectively by dint of sales numbers if nothing else.
Decide for yourself whether innovation should really the litmus test.
It's the goodwill angle that I think is more damaging. Apple has hardly done much to accumulate or preserve that lately.
If anything, Apple would suffer further irreparable harm to its reputation or goodwill were it granted an injunction. At least, if further harm were possible.
Unlike most here, who can't see beyond "this post says something positive about Apple, I will down vote it" or "this post says something positive about Google, I will down vote it", I give Apple plenty of credit for both the iPod and the iPhone. Both show a detailed comprehension of what non-technical people want from technology — i.e. they want to just plug the thing into the computer and have it suck the music in, no clicks required; they want their web pages to look right and, if crammed onto a tiny screen, they want some very easy means of navigation. Both products deserved their success.
However, if you ask me to evaluate Apple as a company? Yeah, technically competent and historically marketing savvy (or, go on, you list the companies that made billions selling premium-priced UNIX computers to consumers) but now possessed of an avarice that has led them from PR blunder to PR blunder through over-deployment of the legal team.
If it were corporeal, not a person I would like to go for a drink with.
http://www.techweekeurope.co.uk/news/apple-samsung-patent-truce-150286 : “Samsung and Apple have agreed to drop all litigation between the two companies outside the United States,” Samsung told TechWeekEurope.
http://www.theguardian.com/technology/2014/aug/06/apple-samsung-drop-patent-lawsuits-outside-usa : "Samsung and Apple have agreed to drop all litigation between the two companies outside the United States," the South Korean company said in a statement.
http://www.pcworld.com/article/2461940/apple-samsung-agree-to-settle-patent-disputes-outside-us.html : "Samsung and Apple have agreed to drop all litigation between the two companies outside the United States,” Samsung said in an emailed statement Wednesday.
http://gadgets.ndtv.com/mobiles/news/samsung-apple-agree-to-drop-patent-disputes-outside-the-us-571426?site=classic : "Samsung and Apple have agreed to drop all litigation between the two companies outside the United States," Samsung said in a statement.
The international lawsuits were dropped by mutual consent — both Apple and Samsung agreed — and this specific story is about an American judge disagreeing with Apple and siding with Samsung.
The problem then is that you daren't ever get rid of the legacy feature that 5% of people still use but which makes it much harder for the other 95% to get things done as immediately after that update you're guaranteed that the 5% will come out in force and temporarily lower your average rating.
At least that would make a change from the usual Zynga/EA/Disney/everyone approach of microtransaction-enabled Skinner Boxes masquerading as games?
I currently own an 11" MacBook Air. I don't see that it could be made any less repairable. I don't think a new floor will be forthcoming because I don't think one can be found.
Though the same comment goes for equivalently-priced TVs, etc...
Such a new machine would demonstrate the concept of diminishing returns in two senses.
The B+ was the first BBC to route the write line to the paged ROMs, wasn't it? So you'd also be unable to use sideways E00 solutions on a regular B, at least without minor motherboard modifications (i.e. finding a write line anywhere and adding a patch wire).
If I dare make a possibly ill-educated comment: surely the issue with moving to a new SoC would be that the existing Broadcom is an ARMv6 device whereas anything newer is probably ARMv7. Which would make maintaining binary distributions of anything more troublesome — hardly an impossible problem, but a bit more awkward. In the intended environment, it'd at least mean remembering which pile of SD cards goes with which type of board.
As to price, I imagine there may be a calculation that with ARMv8 now filtering into mobile phones, there's about to be a whole generation of ARMv7 parts that remain incredibly capable but are suddenly a lot easier to get a good deal on just because of the realities of marketing.
There's also the fact that Broadcom has provided full documentation to the Videocore IV, which isn't standard industry practice — GPU internals remain entirely proprietary — and would be very unlikely to occur with a new SoC. So that would introduce a new round of binary blobs and impediments to the bare metal programmers.
It's not just X. From the OpenGL specification (every single version that I checked, including 1.x and 4.x):
The model for interpretation of GL commands is client-server. That is, a program (the client) issues commands, and these commands are interpreted and processed by the GL (the server). The server may or may not operate on the same computer as the client. In this sense, the GL is “network-transparent.”
The difference being that only one of those is a chore?
Biting the hand that feeds IT © 1998–2017