"which is rated even more highly than the average Andrew Orlowski story on The Register"
Not exactly a glowing endorsement then.
1519 publicly visible posts • joined 11 Jun 2009
"We need to have another operating system"
"We need to have another operating system"
"We need to have another operating system"
WHY? Seriously, what is this new magical operating system going to do that WebOS was incapable of doing?! Or are you just going to buy up another perfrectly good OS to torpedo *that* as well?!
Jesus Christ, please tell me HP managers aren't allowed to breed otherwise the overall intelligence of the human race is going to drop a few notches in a couple of generations.
Certain equipment has restrictions depending on how far you've gone with either Light/Dark conversation choices (for example, one of the equipment vendors in Dromund Kaas would only sell me a set of gloves if I met the Dark I criteria). I also believe that later dialogue choices also have Dark / Light options, again, once you've met specific ranks.
The "Driller" and "Total Eclipse" games for the 8-bits, using one of the first true 3D engines at the time, called Freescape. The movement in the games was glacial at best and it a long time for the character to turn around....
....but's from slow, small scale stuff that comes the likes of Skyrim and Battlefield. I'm not saying that 3D today is awesome (because frankly Avatar was fine in 2D for me and Conan 3D got on my nerves after a while) but it's only by building on existing technology that we get new technology.
Hmmm, I dunno if I can really see Doom and it's ilk with the same hint of nostalgia.
Wolfenstein 3D, for me at least was an exercise in frustration - no maps, no easy way of finding hidden sections of wall aside from just spamming the use button everywhere and the shared ammo system for every weapon meant that once you had the next one up (e.g. machine gun to chain gun) you never used it's predecessor again.
Doom 1 was good for the reasons stated in the article, although sadly I never got to play deathmatch. Doom 2 was a mixed bag for me. It seems like the level designers had a lot more fun this time around, with lots of evil tricks (e.g. a plasma rifle beneath a huge slab of falling rock should you attempt to pick it up, turning the demons against each other). That said, there were some glaring issues with it - certain levels were nothing more than meat grinders without much strategy or design involved. Only one new weapon was added and some of the new creatures were just downright annoying (the resurrecting, flame spamming Archvile springs to mind).
It wasn't until Doom 3 that I genuinely felt The Fear, playing with the sound up and lights down. It seemed like more thought had gone into creating a realistic space environment, harking back to Doom 1 and then a lot more thought had gone into making afforementioned environment as laundry soiling as possible. The business with the endless keypads and numbers was a bit much.
Nokia used to have some amazing phone diversity and were always ready to try a different riff on a design. If all they can do now is crank out generic blackslab after generic blackslab, either due to Winphone restrictions or other factors, they are doomed. The Nokia name won't be enough to carry them against Samsung, Apple & HTC.
Inherently unlikely I know, but would this thing be emitting any sort of external radiation at all? It would be shame if any Martian sand-plankton got fried as soon as Curiousity scooped it up. I'm just curious* as to how they get the heat circulation without the issue of radiation.
*sorry.
...the other angle is the economic one. Once the bacteria enters mainstream production, the price of oil will nosedive spectacularly. For countries whose currency is closely linked to oil values, such as the USA and Middle East, the effect will be much like a European country suddenly discovering it can't actually pay back its loans.
Interesting times await ahead but I wish I could see them from a less invested point of view.