I don't know which is funnier...
...the story itself or that TUAW and El Reg fell for it.
149 publicly visible posts • joined 25 Apr 2008
Apple would not put out such a strong statement when it might have to stand behind it in court and have the test data subpoenaed.
The fix is to eliminate the false positives (ie inducing you to think you can make a reliable call when you can't).
From your Anand link:
"There's no doubt in my mind this iPhone gets the best cellular reception yet, even though measured signal is lower than the 3GS."
"If a company makes a design trade-off that makes a product effectively unusable for a significant portion of its intended market, "
Where is the evidence that they have?
"By the number of complaints, it certainly appears to be a significant portion. "
I'll leave you to look up which fallacy that is...
"I can honestly say that I've never held onto so many calls and data simultaneously on 1 bar at -113 dBm as I have with the iPhone 4, so it's readily apparent that the new baseband hardware is much more sensitive compared to what was in the 3GS. The difference is that reception is massively better on the iPhone 4 in actual use."
"There's no doubt in my mind this iPhone gets the best cellular reception yet, even though measured signal is lower than the 3GS."
Yes. Absolutely fucking devastating.
Try to get this through your silly fat heads: Apple made a choice between a powerful antenna that, in some circumstances is liable to degradation and a less powerful but more stable antenna. Engineering is always about trade-offs.
Anand made the far from unreasonable assertion that Apple should have put a non-conductive film on the antenna. Maybe, maybe not. Who knows what the trade-offs would be there?
But to assert that Apple "knowingly put a defective design on the market" is simply not supported by any analysis by people who have actually done proper and structured empirical testing.
...are most affected. I wonder if this is due to users panicking - I nearly did, but fortunately decided watch the rest of the footie. When I got back all was well.
3G updates appear to be done in the form of a bavkup > factory reset > restore settings from backup - and there is a *heart-stopping* (without footie to distract) pause between the factory reset and the apps/ music etc restoring.
Try not to confuse "reports of significant problems" with "significant problems". This is El Reg, remember.
Apple puts out multiple betas and 3rd parties are quite capable of reporting bugs - but in the real world of very complex technology it is impossible for anyone - Apple, MS, Canonical, Google - to catch everything before release. Just can't be done.
Oh, and re "I've had no other problems with both MS and Linux.". Neither you or I are even close to representative samples and trivially easy searching reveals that these things happen to all vendors.
That you think user experience is is some way separate from productivity and functionality is the problem: my productivity and effectiveness is best when the user experience adapts to me, not the other way round.
If my workplace is set up to enable me to do my job properly that is good user experience. That you think user experience is about "pub" versus "office" rather than "modern well-designed and equipped office" versus "Crappy 1960s hell-hole office" simply shows how far behind the curve you are.
CLAIM: The claim was that Jobs would not permit web apps (in Flash) because he could not monetise them.
FACT: web apps are already permitted (and have been since before the App Store, back when everyone bitched about what a crappy way WebApps were to do Apps...).
I imagine the makers of Farmville could port it to html5 etc if they wanted, so perhaps it is them you should be beefing at. (Whether they ever do or not is of no interest to me).
...it sums up the top-drawer ergonomics of the mouse. People want to stick with it because it is a superb mouse *in use*. There is clearly an issue that will, presumably, require a software fix, but that doesn't change the sound ergonomics.
When will you fatheads get it into you that good design is not a bad thing?
Skipped GHoSt, but the big problem were the so-called epic quests that were actual just deeply tedious.
F'rinstance: the Warlock Infernal quest.
Pick up quest in Tanaris.
Fly to Felwood. Flight time: ages - (if memory serves, The Who's "Won't Get Fooled Again" had started and finished during the the flight)
Combat time: 15 secs or so.
Fly back to Tanaris (hearthstone first time).
Repeat, but with hearthstone on cooldown (three or four times can't remember, Elapsed time soemthing over an hour; actual playing time maybe 2 mins.
That is knowing in enlightened circles as "Taking the piss".
And the Infernal was fucking useless.