Re: Quantify losses...
"Yes but you miss the point, if it's a fair price and not worth pirating then no one will pirate and they will make more money."
Real evidence from the last 20 years suggests you are dead wrong.
"Pay what you want" experiments in music distribution crashed on the rocks of freetard economics more than once. REM tried it. U2 Tried it.
Software will *never* be cheap enough for thieves to start paying for it if they do not have to.
Sure, there are niches where the "cheap means no stealing" works. Gaming has a fringe industry built around the concept. But in the mainstream the idea always runs afoul of the digitally entitled.