Reply to post: Re: back shift operations..

Beware the developer with time on his hands and dreams of Disney

big_D Silver badge

Re: back shift operations..

An op at one place I worked wrote a game of Space Invaders in DCL on a VAX. Each sprite had its own process and automatically moved itself, when hit the process was killed.

Very cool, but took a lot of power at higher levels, when the sprites moved faster.

Maybe that is where BOFH got his idea for Unreal Tournament with enemies being users' PCs...

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