Re: alas, latency
A lot of games are already human Vs human, so the question isn't how long it takes the game to notice the players' actions, but how long it takes a virtual bullet fired by Brighton Bob to register as hitting Cardiff Charlie's helmet. This is a solved problem.
Indeed, the latency will probably be lower if the game is hosted by Google and not by Dundee Dan or one of the other players as is common today.