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30-up: You know what? Those really weren't the days


The best thing about that time was that design was forced to take a back-seat to functionality.

Everything had to be simple and functional because there simply wasn't free memory or spare clock cycles available to make sure that the menus fade in, or slide down, or wink into existence with a massive puff of animated unicorn farts or any similarly unnecessary shit. This meant that designers* were forced to worry about things like appropriate menu depth and interface discoverability because "making it prettier" wasn't actually possible, so they were forced to do something useful instead.

*The people who decide what it's going to look like and how it's going to operate, as opposed to the engineers and developers who had to code it all up.

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