Reply to post: Re: $2,000? Try $500!

Nvidia promises to shift graphics grunt work to the cloud, for a price

Dave 126 Silver badge

Re: $2,000? Try $500!

I can see higher resolution, frame rate and draw-distance giving competitive advantages, but I'm not sure that other GPU-taxing effects such as fancier lighting effects and more leaves on virtual trees effect the actual gameplay. But hey, Doom was fun on 486 hardware, GoldenEye was fun on N64 hardware, Halo was fun on XBOX hardware... if you're focusing your crosshairs on your mate's avatar's head you don't have time to admire the virtual scenery.

Well, I say that, but there's a fascinating article over on Quantamagazine at the moment about how windows and houseplants in real life can act like pinhole cameras can allow inferences as to what is around a corner. Obviously this sort of effect won't be in the first few generations of real-time ray-traced games, but simpler effects such as reflected light might give you a clue that some virtual bastard is hiding around a virtual corner with a virtual shotgun as you're running for the rocket launcher. Again. Bastard.

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