Re: Corporate tool?
Then, instead of buying your techie or coder multiple screens and wondering where to put them, just buy them this VR set-up which models multiple windows floating in space (or whatever) around them
No-go at the mo...
The resolution on a Vive (for "decent-ish") is too low for detailed displays in a virtual environment, and until we get eye-tracking well-established, there's no way to crank up the resolution without adding the kind of rendering hardware that would make Crysis buttery-smooth.
Not to say it'll never happen, but it's way beyond the current generation of hardware. And the current generation of hardware is way beyond the old Virtuality kit from "days of yore".