Reply to post: Re: All

IT peeps, be warned: You'll soon be a museum exhibit

Anonymous Coward
Anonymous Coward

Re: All

"[...] IT back then was crap, [...]"

It was subjectively exciting. The dopamine rush on achieving the "impossible" is a universal human reward.

What many of us youngsters didn't realise was that we were often pioneers. If our boss gave us a job to do - we would ask how to do it. To which the effective answer was that no one had done it before - so you'll have to work it out for yourself.

Being in computer development allowed plenty of scope for treating the latest massive mainframe as your personal toy. Wow! - a whole 1MB of store.

As technical support we bridged the gap between the System/Application programmers and the hardware engineers. We knew our way round both silos. That depth of experience gave us an uncommon grasp of how IT works at all levels.

I can still get that rush from an Arduino project - needing similar skills to my early mainframes and my prior teenage radio/electronics hobby.

I also get that same high when sculpting human likenesses in clay. There is a lot of similarity in the ups and downs of both creative projects - except you can't checkpoint clay against disasters as you progress. A colleague once remarked that I write software like someone modelling in clay - probably what is called DevOps nowadays.

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