Reply to post: Re: We develop for Apple and Android

Apple to devs: Code for the iPhone X or nothing from April onwards

Anonymous Coward
Anonymous Coward

Re: We develop for Apple and Android

IOS9 was about 2.5% of our market, wasn't worth the effort. We check and log these things. I know that you're trying to make a cheap and snide comment but hey, we thought about this...

The single biggest codebase in our library was handling notifications, remote and local, we had different sub-systems for IOS8, 9 and 10 as Apple kept changing the libraries and how they all worked. It was a great relief not to have to keep checking on what would run on older versions of IOS. From memory, our notification code was approx 3,000 lines of 21,000 lines. Our test suite for handling all the different versions of notifications was enormous.

Also moving to IOS 10 meant that we could get rid of lower powered devices such as the iPhone 4s. Great phone in it's time but things move on. Getting rid of the iPhone 4s meant we could also get rid of different sized introduction screens which were hard work on the smaller, lower powered phones.

If you check the stats on Apple devices and what they are running, we aren't giving up many devices at all but thanks for asking...

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