Reply to post: Re: Glasses anyone?

Amount of pixels needed to make VR less crap may set your PC on fire

68K

Re: Glasses anyone?

> For driving sims it absolutely does give you an "edge" and is certainly not a gimmick; speed sensation, immersion/sense of presence, depth perception and "feel" of what the car is doing under you are all greatly increased, allows you to more easily position the car exactly where you want (or be able to tell by just how much you missed that apex).

I tried out PSVR with DriveClubVR and while the freedom of vision was astounding (loved being able to know where the other cars were with a quick flick of my head), the lack of any G-forces really didn't agree with me. Mashing the brakes hard or turning corners didn't agree with what my brain knew I should be experiencing and after a few minutes I felt quite spewy.

Maybe it's something you could get used to. Unfortunately I haven't been able to spend enough time with a VR HMD to work that out.

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