Re: Don't mix virtual reality with the real world
The computer game WatchDogs, set in the real world, plays on the virtual reality trope. It gives a good example of the dangers.
In the game, you can walk into a market square or busy park, load up the "VR app", and it puts an overlay on people, making them the "bad guys". You then "Shoot" them with your mobile phone/VR headset.
There are already some games that try to imitate this idea with phones or mixed reality devices. How dangerous would it be to train a large subset of the population to have a trigger finger in such situations.
We are no longer talking "it's just a game", with VR and/or the right peripherals, we end up training muscle memory too... something that is hard to untrain if a situation changes.