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How to make your HTML apps suck less, actually make some money

Malcolm 1

I will prefix this with the proviso that I have never written an iOS app but my understanding was that they still require bitmap assets in many different sizes for all the various iPhone/iPad screen sizes and resolutions. I think they used to also require 32 + 64bit universal binaries, but I thought that requirement had ceased with the recent iOS release.

Android has always used more resolution independent resources due to the vast potential differences, so not such a big deal there (although it paid for it in terms of UI responsiveness for many years).

If I'm completely wrong I'm sure someone will be along to correct me shortly - this is the internet after all...

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