Re: Smartphones of the time could not drive an Aero like 3D interface
The 3D interface comes from HP Windows from the early 80s, they were doing this on machines with a 68000 CPU. It was then incorporated in Windows 3 which was supposed to run on i386 boxes. The 3D stuff wasn't the problem as I recall, the problem for the 386 boxes was the font rendering speeds. Surely the WindowsPhone CPUs could scrape up the performance of a 386?