Reply to post: Re: Rule #1 for the user-facing components development

Blinking cursor devours CPU cycles in Visual Studio Code editor

Patrick Moody

Re: Rule #1 for the user-facing components development

I think the developer should have access to all the computing horsepower he/she desires (within the employer's budget) but that testing/debugging should be done in a deliberately crippled virtual machine. This way the actual development tools will perform well on the high spec workstation, but the application produced can be seen to work well enough on a low spec end-user's machine if it does so in the low-end virtual machine instance.

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