its more todo with building my navigation system using topology radar to scan for space debris with omni directional pings, and generate 3d models in the 3d star map to be used in the next gen space shuttle
so they would want elite dangerous engine without the game assets, just the 160,000 real time stars from our own galaxy https://www.elitedangerous.com/ - then link up your gyroscopes, and thrust math for 1:1 real time positioning of your craft in space, with a procedurally drawn galaxy stored on DNA and just update the renderer until holograms come along