Re: Don't blame users for the UI
Let's see, humans normally a equipped at birth with two hands each with an opposable thumb and four fingers and two forward facing eyes. The hands can comfortably hold objects with varying sizes and weights but there is a maximum size most find comfortable (not worrying about the exact size). So tablets and smartphones will both physically resemble each other and will use an OS that uses a very similar user experience. Larger devices intended to sit on or under a desk allow for two handed operation via a keyboard, pointing device, and screen. Again successful, user-friendly GUIs will strongly resemble each other. So for both devices there is limited range of GUI options which make for a good user experience. Step beyond that range and expect a backlash.