Ancient game debugging, pt.2
Your comment reminded me of something. Awhile back I read a really good article about a guy who put himself through figuring out what was wrong with Atari's (in)famous E.T. : The Extraterrestrial game for the 2600. Since you put yourself through debugging an Oric game, you'd probably like it.
Apparently its not that hard to make the game playable, granted that you have a hex editor.
Check it out here.