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Frontier promises it won't 'dumb down' Elite: Dangerous for Xbox

DaddyHoggy

The support for the Oculus RIft on Elite Dangerous makes the game look quite incredible (whizzy around the asteroid fields in 3D is amazing) - tracking a ship you're dog-fighting with is also pretty special - however - so far every time FD release a patch my OR settings get screwed up and I have to put them back to what they need to be each time, which is a bit of a chore.

Also, while wearing the OR, using the keyboard is a bit of a no-no, so I've got about 30 functions mapped to the buttons on a Thrustmaster Warthog - just how are XBOne controller users going to get access to all the nuanced controls? Won't that put them at a disadvantage?

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