Reply to post: Re: There was another game that came out a year earlier...

Death becomes it: Grim Fandango Remastered

Sarah Balfour

Re: There was another game that came out a year earlier...

Yep, that's the monkey! I bought it and, try as I might, I never managed to get into it. It wasn't the style, I liked that because it was something different, but I seem to recall it being completely illogical, and very linear and, like most adventure gamers, I find linear games frustrating in the extreme, because you really need to be psychic/clairvoyant to get anywhere. I can't think of any examples offhand, so I'll have to invent one, but say you get to a bridge, guarded by a troll who won't let you pass unless you give him the amulet in from the witch's cottage right back at the beginning, and now there's no way back because you had to destroy all the bridges to prevent being hunted down by the bridge troll's mates, and all you can do is start over and, when you DO start over, it takes 3hrs of searching to find the fucking thing! I hate pixel-hunting, too!

I don't mind dying in a game, provided there's good reason, and it doesn't happen every time you stick your head around the door of a building you've not searched before. That gets pretty old, pretty fecking fast. There was a point towards the end of one of the Gabriel Knights (3 I think - it was the werewolf one, as I recall), where you had to perform a series of actions in exactly the right order, and with split-second precision timing, to ,kill the bad guy (who may - or may not - have been a werewolf by that point, look it was about the same time as GF, as I recall) and I remember one of the things was jumping from the middle of a revolving platform, onto a very thin ledge and, if you didn't get the timing exactly right, you fell into the abyss and that was that. I don't recall ever finishing that game, coz it was too frustrating.

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