Reply to post: Re: There was a lot of originality back then

Q*bert: The Escher-inspired platform puzzler from 1982

Oninoshiko

Re: There was a lot of originality back then

I think much of the originality that seems to be gone now, comes from the constraints about what you couldn't do. Now things seem so limitless, you can do anything so (relatively) easily we don't have the limitations that help us define the game. I really thing a large part of creativity is those limitation, seeing what we can do within them, seeing what we can do to hide them.

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