Re: @LINCARD1000 - RoboRally
The huge temptation with Roborally is to get out lots of boards and then string out a massive course across them all, tucking the checkpoints into fiendishly-hard-to-reach places to boot. Whereas to my mind the BEST games tend to take place when all the checkpoints are easy to get to and the route weaves back and forth across the middle of a mere one or two, fairly-easy-to-navigate boards. That way any lead player is forever having to negotiate his or her way past the rest of the field, who also get the chance to influence the outcome. Oh - and ditch the rule about number of lives; having your robot destroyed is quite enough penalty, and no social game needs a player elimination rule unless it's vital to the game.