Reply to post: Re: This was going to be my first

Space Commanders lock missiles on Elite's Frontier Devs

Sir Runcible Spoon

Re: This was going to be my first

Thanks for pointing out Limit Theory

https://www.youtube.com/watch?v=0tPdbLe3zx0

The procedural generation aspect is pretty cool, but I have my doubts around the game itself, mostly due to wanting my space-sim to be an OR experience first and foremost.

This game seems to have quite a bit of mouse/keyboard usage, plus the 3rd person/1st person view doesn't feel like you are politing a spaceship. I think I read somewhere that they were going to put in a static cockpit view, but I haven't seen it yet so cannot comment.

I know the game is, as yet, not optimised - but I am a little concerned about the amount of pop-up that I was seeing in the latest update video (see link above). Nothing would annoy me more than to be taken out of the experience and reminded that it was a game than having objects appear/disappear instantly, rather than a gradual fade in/out with distance.

Still, early days so it will definitely be one to watch on the game premise alone.

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