Reply to post: Re: GURPS?

Dungeons & Dragons relaunches with 'freemium' version 5.0

John 104

Re: GURPS?

@ Stevie

GURPS like a tax form? That's what I thought of when I saw 3rd edition rules. Best part of GURPS was that you could use what you wanted, and throw out the rest. Space adventure? No problem. Fantasy? Steam Punk? Whatever, change the tools, the rules stayed the same. I still can't understand why it didn't get wider adoption.

Way back in the day we tried D&D, Rolemasters (RULEmasters is what that one should have been caled), RuneQuest (still have the original set), Traveller, and others. None compared to the simplicity of GURPS. Well, maybe RuneQuest, but combat sucked. How many times can you get clipped at the knees and end up on the ground before you have had enough? :D

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