back to article Vanquish

If Vanquish had been made around 150 years ago, Shinji Mikami would have had to commit seppuku, the Japanese ritual of suicide by disembowelment. Vanquish All right, Mr. big shot Like many artists and scholars during Japan's Bakamatsu period, the legendary producer of Resident Evil, God Hand and Bayonetta would have sliced …

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  1. Greg J Preece

    Length?

    I've heard from other places that the game is only 4 or 5 hours long, a la Medal of Honour. Is that true?

    Pity there isn't a PC port. I really don't like playing this type of game with thumbsticks.

  2. Anonymous Coward
    Anonymous Coward

    ARS?

    Maximum win for the name alone.

  3. stuartrc
    Thumb Up

    This is what I need to know

    In a review.

    Excellent stuff - no chance of a PC port I suppose

  4. robin thakur 1
    Headmaster

    60fps? I think not

    Does the reviewer need his eyes tested? This tite runs at 30 fps unlike Bayonetta. It's V-synced on PS3 and uncapped on 360. I agreed with the rest of the review however :)

    1. serviceWithASmile

      can you

      tell the difference between 60 and 30 fps with just your eyes?

      I thought 22 fps was the point at which your brain sorts out a bunch of quickly changing pictures into a moving image?

      just curious

      1. Si 1
        Headmaster

        Framerates

        It's a common misconception that we cannot see more than 24fps, generally speaking 24fps is where the mind begins to fill in the gaps and sees fluid motion rather then jerky frame to frame changes, but the eye can discern much more than that, some gamers even feel that 120fps is visible to them.

        On the flip side it's also all down to the speed of movement being displayed, if say an arm is moving very slowly, you won't be able to see a difference between 30 or 60fps because the movement is so slow you can't see any huge jumps between frames. If it's slow enough 10fps may look the same as well!

        It's also worth noting that games are different to film. With film the exposure time of the camera will lead to slight blurring between frames when there's fast motion. With games there isn't any blur like this (artificial motion blur in games doesn't make games look any smoother). With games it's just fixed frames of animation which is why more frames per second leads to a smoother image. Of course that's not to say film can't benefit from more fps as well, but for games it always makes things look smoother.

        Plus there's the whole area of input lag where games running at 60fps feel much more responsive because they're updating the screen in half the time it takes a 30fps game to display a change. All in all, the general rule of thumb is more fps = better. :)

        1. serviceWithASmile
          Thumb Up

          excellent answer

          thanks.

          this does make sense, i'm a gamer myself but FPS for me is more of a benchmark of how well your system is running the game. I didn't think that it mattered much in terms of how good it looked (obviously so long as it stays over 30) but I wondered...

          So I just broke out Crysis (had to be done) while monitoring FPS (PC, natch).

          Turns out I *can* actually see the difference, even past 60 it's noticeable.

          Can we have a Crysis icon?

      2. E Haines

        60 vs 30

        "can you tell the difference between 60 and 30 fps with just your eyes?"

        Yes, it's blindingly obvious. 30fps is stuttery and laggy by comparison. I can tell the difference between 120fps and 60fps too, although it's a little harder, and of course requires a display that actually does 120fps. (Which I have, and 120fps is sweet if you can get a game that will do so consistently, usually older titles. Talking about computers here obviously, not consoles.)

  5. Anonymous Coward
    Coffee/keyboard

    Um

    "A formidable, ground breaking title that will likely be misunderstood by all but the most open-minded of gamers." Basically saying "this game is amazing and anyone who disagrees is close-minded" is not a promising start to a review.

  6. Lottie

    Goody!

    Sounds like a pretty wicked game. I've always loved FPS that rely on brainpower as well.

    Shame it's so tricky to control a character using a game pad...

  7. Seeker

    How old is Mr Bailey?

    I'm beginning to get how games are reviewed on The Register; Graphics are what counts and shooters score highly. Things are only review on the PS3 or PC. RPGs and involving games score low. If a game is about 5 hours long, thats fine, because thats about how long the attention span of the reviewer is. Is Andrew Bailey 13 by any chance?

    1. Greg J Preece
      Dead Vulture

      What do you expect?

      These jokers gave a Halo game 100%. HALO!

      I have never seen anyone give a game a 100% review, ever. Not even HL2, which proudly advertised its 96% score on its advertising posters.

      But Halo: Reach? Man, that's a masterpiece...

  8. strangefish

    sorry

    I just couldn't get past the idea that anyone might have to deliberately overheat their ARS. 10 out of 10 for keeping a straight face all the way through your review with that bombshell sitting there waiting to go off..

  9. sT0rNG b4R3 duRiD

    Bullet time

    I guess for a solo game that's great but I've not been able to imagine how to get this onto a multiplayer game. Has anyone done this before?

    Also... Damn, from the initial glance of the article I thought they'd come up with a new mech game like ZOE or AC....

    1. serviceWithASmile
      Thumb Up

      have a look

      at "Killing Floor" for PC. You can get it on Steam dead cheap. Multiplayer zombie co-op survival horror, with bullet time :)

      I'm not sure how it's triggered, I think maybe when you get a couple of headshots in a row.

      AFAIK it happens in MW2 also, could be wrong though.

      Also, a mech game that is actually good is something I'm still waiting for. I liked ZOE and Lost Planet and AC, but they are a little too Japanised for me.

      We can only hope that one day a heroic necromancer will raise Mechwarrior from the dead to begin anew

  10. K. Adams
    Boffin

    Thermal management is old hat...

    ... for BattleMech pilots.

    1. Greg J Preece
      Grenade

      Hells yeah!

      I remember playing Mechwarrior 2: Mercenaries, and always running the mech right on the redline. I think I pressed the "override thermal shutdown" button more than the fire button!

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