Frontier promises..
What could possibly go wrong?
The Elite: Dangerous massively multiplayer online role-playing game is breaking its reliance on the PC and coming to consoles, but maker Frontier Developments has told players not to panic – there'll be no compromises made in the translation. "I've said we'd be mad not to consider bringing Elite: Dangerous to console. Well, …
This... is a good damn thing. Assuming it's connected to the same server/peer system as the PC version, it will draw in a lot of people - friends of mine among them - who would LIKE to play Elite, but only own a console, or who don't want the hassle of buying stuff they can only play on the PC quietly gathering dust in a corner of the house they don't want to sit in.
I already play Elite with an Xbox gamepad, so control isn't an issue really.
This... is a good damn thing. Assuming it's connected to the same server/peer system as the PC version, it will draw in a lot of people - friends of mine among them - who would LIKE to play Elite, but only own a console, or who don't want the hassle of buying stuff they can only play on the PC quietly gathering dust in a corner of the house they don't want to sit in.
It will be a different multiplayer environment, MS require XBox games to use the Live servers for multiplayer, meaning that the existing FDEV infrastructure will be wholly incompatible. There would need to be a "Games for Windows Live" version to allow for cross platform gaming (Shadowrun is the only one that springs to mind, although there might have been others). I don't think anyone even codes for GfWL any more, and I can't say I blame them... ^^;
> In the next couple of months, Frontier plans to release another upgrade pack, dubbed "Powerplay." Frontier isn't saying what's in it, but it's likely to include more features for collaborative play and allow more equitable sharing of bounties between hunters.
A couple of Redditors have been digging around in the client and found references to a possible Arena Commander-style game mode which is effectively deathmatch in space so it may be that.
FD also registered the trademark Elite: Deadly recently but no clues as to what that will be yet.
Frontier have already confirm power play has nothing to do with with PVP Arena. Which I'm sure are coming in some form or another. I'm pretty sure if it does come it will be done in a similar manner to community goals and war zones, they will pop up anywhere but likely to be confine Anarchy systems and Empire control systems and will be combination of NPCs and real players.
The support for the Oculus RIft on Elite Dangerous makes the game look quite incredible (whizzy around the asteroid fields in 3D is amazing) - tracking a ship you're dog-fighting with is also pretty special - however - so far every time FD release a patch my OR settings get screwed up and I have to put them back to what they need to be each time, which is a bit of a chore.
Also, while wearing the OR, using the keyboard is a bit of a no-no, so I've got about 30 functions mapped to the buttons on a Thrustmaster Warthog - just how are XBOne controller users going to get access to all the nuanced controls? Won't that put them at a disadvantage?
"Of course Xbox One isn’t the first of the new platforms, that honour goes to the Mac version. Our current focus with development here is performance and visual quality and we’re still on track for the Mac beta test at the end of March."
https://forums.frontier.co.uk/showthread.php?t=121796
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