So that would
be 3x more dancing/jumping/waving games then,,,
You only have to look at the samey crud that Kinect currently has to see that there is very little room to break out of the jump/wave type game...
Microsoft has announced that the number of Kinect games available top buy will have tripled by the end of the year. Since its launch six months ago, the Xbox 360 Kinect has seen a fairly limited supply of titles come its way and many of us are still waiting for a groundbreaking game that realises its potential. Perhaps …
Have clearly not used the Kinect.
The first time I played Dance Central I was *very* suprised by the accuracy, for example on a particular song (I forget which) the Kinect detects whether I'm performing a "talk" gesture with my hand or whether I'm moving my waist in a "clock" like motion. These aren't big gestures and I can imagine (as I haven't tested it) the Kinect being accurate enough to detect whether you are simulating pulling a trigger for a game such as COD. If this is the case then there is no need for a controller as you could quite easily implement tap your left leg for grenades, right for smoke etc in the same way the Kinectimals game uses similar gestures for sit \ rollover etc
Rumours were that THQ were going to announce a big Kinect game along these lines but I haven't seen anything, maybe E3?
Posting anonymously as I'm a private dancer.
And Kinect is crud. It's laggy and not very accurate, almost every pre-launch promise made about it fails to deliver.
Promises like when a new player enters the view, it recognises them, and configures the game for them. Reality: Someone walks into view, it all cocks up royally. Promises like "Minority Report" style gestures and other laughable hype.
I traded mine in after 3 weeks, and looking at the number of used Kinects in Game/Gamestation/CEX, a vast number of other people are too..