Haptic controllers are being touted as the next frontier in virtual reality. Having spent years obsessing over headset pixel counts, the VR industry is now playing with exoskeletal gloves, ultrasound waves and even electric shocks in order to simulate a sense of touch. This focus is arguably long overdue: current VR …
Friday 26th January 2018 09:51 GMT Dave 126
The other day a fellow Reg reader said that current VR kit is like an acoustic coupler, I didn't didn't get what he meant at the time. I do now. Translating digital information into physical movement only for our bodies to translate that sensation back into electrical signals does seem to be a limited approach. It's like trying to convert an MP3 to a WAV by recording it to cassette tape and then MiniDisc, and then holding the earbuds up to a microphone.
We either need brain / machine interfaces or drugs. Lots of drugs. A la The Three Stigmata of Palmer Eldritch.
Until then, a comfy chair, side table and a reading light placed near a stereo with big speakers (at low volume) will do me!
Friday 26th January 2018 09:52 GMT frank ly
Friday 26th January 2018 11:25 GMT Dodgy Geezer
Friday 26th January 2018 13:28 GMT Teiwaz
Having spent years obsessing over headset pixel counts, the VR industry is now playing with exoskeletal gloves, ultrasound waves and even electric shocks in order to simulate a sense of touch.
And have they solved the headset pixels or nasty nausea some users experience yet?
I'm going to assume all these 'holodeck handshandy' (or 'realistic feel of snowflakes on the piste' for those who put a lesser value on the trouserial VR experience) are not worth as much without a visual you can put up with for any length of time without becoming a surprise Exocist themed shower for unwitting passersby.
Comfy chair, warm liquer, inch or more thick novel and roaring fire for me too...
Friday 26th January 2018 15:57 GMT d3vy
Saturday 27th January 2018 00:23 GMT Anonymous Coward
More stuff on VR from the Reg
........And elsewhere, VR reality bites: