66% of iPhones fail in Asia? Must be reading that wrong...
Ten times as many Android users experience performance issues than iPhone users, although twice as many iPhone users report signal issues. Then again, Android apps crash one seventh as often as iOS apps, with Facebook's apps filling three of the top-four crash rankings. The figures come from Blancco's quarterly "State of …
Did you know that 42% of all statistics use totally made-up numbers?
I don't get the whole "Figure 1" stats at all. What does "Worldwide" mean? Does it mean "Other world regions"? If so, the numbers add to 120 %. If not, 66 % of what? 66 % of all devices in Asia will fail, eventually? Or did fail in Q3 2017? Or 66 % of all device failures were in Asia?
The numbers are meaningless without more detailed explanation.
It also doesn't explain what constitutes a failure. Is it an app crash, an OS crash, defective component, bricked device, did something unexpected, etc? At a glance, it appears as if any would be a failure.
If you're trying to send an email and the phone loses it's net connection it will fail at least until the connection is restored. "Oh look at that! It's still in airplane mode, silly me."
We were talking at work about this and out of around 90 of us using Android there'd almost never been any crashes. We've also seen only one device failure.
The 30 or so IPhone people had similar results.
Neither group reported performance problems.
The only Android phones I've known to have quality issues were €50 ones I order directly from China.
Tiresome AC, stop it. You're disputing an article that has stats from millions of devices using the stats from you having a chat with your workmates. On every article that may be slightly relevant to Google or Mobiles you're there, posting a thinly veiled sales pitch. Why?
I work in IT so it was a bit more than a casual chat. We set out some standard questions and being geeks set up a questionnaire on an internal web server.
You will notice that we use both Android and Apple so no sales pitch from me.
Personally I often feel I'd be happy to do without a mobile altogether.
It is. And it is even worse. You cannot even mitigate it.
If you look at it, the biggest crash reasons cannot even be disabled any more. The first thing I used to do with a new Android in the family was to kill F** book and GooTube. Disable them from settings if they cannot be deleted. This used to improve the stability and battery life quite a bit.
You cannot do that any more. I have a tested with a couple of Android 7 devices from Sony - they have a fatal resource leak if you disable the Facebook or Youtube Apps. They run out of something (not memory, probably file descriptors) if you try to disable the hideous Zuk bugware or the Parade of the Vain.
Touchwiz and Facebook are applications( read programs) and not platforms I dont understand the relation to the Devices.
I would consider that badly written programs are developments problems not hardware problems.
I moved away from Samsung recently because of Touchwiz for exactly this reason.. I prefer Huawei's implementation due to the fact that is very close to pure android and I have not noticed the slightest problem since... Touchwiz is a hog, it is closer to the walled garden approach and hence not to my liking, especially the impossibility to delete Samsungs apps..
> I would consider that badly written programs are developments problems not hardware problems.
iPhones and Android phones aren't just different hardware though. They are different OSs, with different development environments and tools. I'd assume that these factors have some bearing on app reliability.
While I understand the idea of Apple vs Android, it would be more usable if the Android side of the house was broken down by Manufacturer. As mentioned above, there is enough variation in the flavour of Android across the manufacturers (and other 'bonus' software) that some of the issues may well be home-grown and despite to OS rather than because of it
edited to remove multiple typos
Yep, the biggest piece of missing information is the NUMBER of devices in each class. Without that number, this statistic is meaningless:
> Ten times as many Android users experience performance issues than iPhone users
That's Quantity, not Percentage. Percentage gives you the statistical likelihood of a possible failure. That's useful information. Simply total number of failures is not. If there are ten times more Android devices than iPhone devices, then the Per Cent Failure Rate is equal. If there are less than ten times more Android phones than iPhones, then the failure rate is higher for Androids, and if there are more than ten times, the failure rate is lower. See what I mean?
I'll get my coat. Mine's the one with the lighter in the pocket.
Er back in September they managed to brick the iPod touch. You couldn't get back into it for several days (cos obviously they did it just before the weekend). That needed a factory reset, but that couldn't proceed cos the thing wouldn't boot back from the reset.
On the plus side the senior support team were good, and the lower level knew to escalate the issue quickly.
I'm not a developer. I'm an Android user with an iPad who reads the crash logs from time to time.
It seems to me that iOS is really paranoid about system resources. If an app stalls on Android, you get the option to kill the app or wait. With iOS, GONE! To much memory? GONE!
So I wonder how much is app crashiness and how much is OS paranoia?
"If you wanted to compare Apple vs Android reliability similar priced handsets should be used."
If you did that, it would weight the results towards Samsung. I think that just might make iOS phones look much better than excluding Samsung and comparing Apple to all other Android phones.
*I have a bias against Samsung in particular because of 2 handsets that bricked out of the blue. My observations may not be statistically valid, lucid or reasonable.
Biting the hand that feeds IT © 1998–2019