So 3 guys...
...gaming since 1981 and somehow 20 years experience, not each, but combined?
Kickstarter-funded developers are trying to create of a massively multiplayer online (MMO) game based on the world of data centers. Yes, data centers. Server Tycoon will place the player in charge of a small server farm with the goal to build their facility into a massive compute center, competing against other players in the …
My first computer game was on a portable computer my mom brought home in the mid 70's. It came in 3 or 4 suitcases and took the entire kitchen table to set up. Then she had to dial into her work network so I could play some desert war game. It was a grid of characters and progress from the left of the screen to the right with the arrow keys, each letter or number represented some granted power or a pitfall...
I think the mainframe she dialed into was an HP 2000 or 3000. I'm told these systems are still in use too! My mom has long retired, and her position is still vacant.
I've been in server administration for 15 years and have no experience either! LOL
Well, if memory serves me correctly, in the early days of the internet there was a game where you fought Viruses eating your Files , and you had to chase them down and shoot them in your Admin Spaceship, as they got closer and closer to your System Files through the levels.
Except that the game did exactly that... Delete the files you didn't protect..
With literal Game Over if the viruses did reach your system files... Was pretty well done.. fun to play if you had a spare machine, or a decent image..
"880 floppy credits"
Too bad the second higher up is 1790 credits instead of 1760.
But this stretch goal has me a little concerned:
350K € - Real Services (Advanced)
With Basic Real Services only HTML, CSS, JS and binary images can be hosted on your servers. The purpose of this stretch goal is to let you enrich your contents with PHP and MySQL databases.
Oh, how much fun it would be for someone to turn this gaming platform into a gaming malware gaming platform. On the flip-side, turning the game into a hosted MySQL database could be a neat twist. Until your closest neighbor and "ally" turns on you and raids your datacenter for desperately needed materials.
Meanwhile, we are competing to build the ultimate datacenter for the game. Soon, the game will be hosted within itself. Shortly afterward it becomes self-aware. Oh, man, I need sleep!
OH HELL NO!
They may have a concept, but IT guys are IT guys because they lack structure and always take the easy way out.... which means they avoid reading and research and just hack until they give up.
The project description itself looks like an IT plan... three guys, IT "experts" will hack together an MMO for about $30000 each. Which if they were actually any good at IT is two months salary... and they'll publish it... and maintain it.
Anyone see a problem?
I would never hire anyone with 7-10 years experience as an engineer who would be willing to work for less. I generally haven't been approached for less than that in a few years except by these silly recruiters in the UK who spam everyone on LinkedIn with things like "Looking for a 4xCCIE, 3xMCSE to be in charge of 6 computers at a law firm in a two horse town... great pay and benefits... up to 40,000 pounds a year plus a carton of cigarettes".
Fact is, these days, I've been working pretty hard at automating IT positions as it helps people with $100,000+ a year keep their jobs instead of being outsourced to India due to lack of manpower for the price. The goal is less people but better people.
If it make you feel better, we can say $10,000 a month for 3 months each since it's Italy.
"I would never hire anyone with 7-10 years experience as an engineer who would be willing to work for less."
"IT guys are IT guys because they lack structure and always take the easy way out.... which means they avoid reading and research and just hack until they give up."
Sounds mostly like you hire incompetent staff based on their demands for vastly inflated salaries, rather than recruiting based on experience, personality and ability to do the job. Which suggests that you are also incompetent and demanding a vastly inflated salary.
For reference, the average permanent salary for an MCSE in the UK is £32k, so those 'silly recruiter' ads are a pretty good deal if you're outside London.
$109,242 is a very specific amount.
Dev 1: How much you reckon we need?
Dev 2: bout 110 grand should do it.
Dev 1: 110? Why not just ask for a million billion squazillion. Come on mate, I need a sensible figure.
Dev 2: OK, OK. $109,250.
Dev 1: Well at least we are in the right ballpark, but I can't see us getting more than $109,242.
I did some maps for Unreal, Half-Life, Quake etc that were based on our office and the machine hall downstairs, does that count? Admittedly they weren't exactly breathtaking and for convenience I had the canteen in the wrong place but there was no shortage of desks to hide (or be trapped) behind as well as plenty of walls for bouncing grenades and the evil spinning razor flinger...
Alongside this since we had a model of sorts of the server room - there was the idea of using a game to interact with the servers, initially just to reboot by fragging (though I think someone actually did this for real at some point?) but it seemed too much like hard work for something that could already be done by telnet (it was turn-of-the-century, still partly steam-powered) or a remote-controlled digit.
I agree with the remark(s) above that something is not right here, a sysadmin does not want to play a sysadmin game, a sysadmin wants either to do it for real or to go and play a game where you shoot people and blow things up. Or drive stupidly fast. Or all of the above. But not a game that's supposed to be just like work. Unless 'data centre manager' is a sysadmin dream? I don't remember ever having that one.
Now add in random natural disasters, interference by bosses and beancounters (coincidentally also the name of a failed 1980s role playing game from TSR), Godzilla strikes, fires, halon releases, and Jim the bloke with the forklift and a desire to tidy the switch cabling, and it picks up some speed.
But would still be the last game on earth anyone would play, even if you include Freecell and Minesweeper.
I love the premise and really want to play it but, really, only ios and Android? Even if I had a compatible phone, I still couldn't play it as I have no cell signal at work, and when I'm not at work, I'm either flying to/from work, or at home where I have no desire to play games.
Ah, but you can buy your server rack blinkenlights of a different color for only 7 zorkmids! (And buy 500 zorkmids for only $50, sorry guys, can't buy any less, the overhead is not worth it.)
(Or what are "buyable extras that don't give you advantages in the game"?)
Seriously, I can understand that the devs want money, who doesnt, what I cannot understand is how 100k in any currency would be soundly invested in this "product"
It looks to me like a first attempt at coding with directX rather than something that was created purposefully as a saleble product.
Anyone want to give me 100k for some of my old test coding, no I take it back someone might think me serious
where you have to write shell scripts to control everything,. spend Saturday afternoons and evenings loading tapes into servers, get angry phone calls from senior management and just generally die of boredom with how you're spending your precious few years on the planet.
Hi, just to let you know that Server Tycoon goes RETAIL! We got rid of freemium and advertisement. Together with Android and iOS we will release the desktop version for Win/Mac and also added some new features. Check it out! https://www.kickstarter.com/projects/1567327150/server-tycoon
We are glad to communicate that our campaign has been re-started!
Now we believe that SERVER TYCOON will have success because we have listen to the feedback from our backers and other gaming enthusiasts and corrected the mistakes we made in the first campaign.
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