What a coincidence...
Virtual reality porn - supplied by a guy called Palmer
Oculus founder Palmer Luckey has said the company will allow pornography on its VR buckets, as Oculus is committed to creating an open platform. Speaking at Silicon Valley's Virtual Reality Conference in San Jose, 22-year old Oculus founder Palmer Luckey was asked whether his company would be blocking adult content on its …
Isn't the Rift basically 2 monitors strapped to the eyes with software doing the heavy lifting? How could OR block porn, or anything really, from being displayed?
If I go into a computer store and look at the monitors there, I don't feel the need to ask the sales drone "scuse me mate, does this 27 inch 1440 monitor let me watch porn?"
On a closed platform (console), yeah, they could block adult games but on an open system like a PC, trying to block something is not really an option, so it's not that the Rift is open, it's that the system powering the Rift is open, just like the legs of that chick in the porn game from Japan, wait, why the hell do I have tentacles instead of arms? WHAT?
well.. in theory they could, if they had chosen the proprietary driver/interface route for the thing. How long it would last before that was cracked is another matter, of course..
In the end the adult industry will adopt it, or make Stuff for it, if there's $$ in it for them. The niche market is pretty much low-turnover high-profit, so no doubt we'll see reports of something in that direction within a year after the set is available.
Rift - Isn't the difference the positioning telemetry feedback?
Anyway, didn't el reg do a thing on this kind of tech and come to the realisation that VR isn't anywhere near realistic enough to be interesting, but that telepresence was the thing? I guess cartoon-style visuals may be fast enough to model and render in real-time.
I'm not convinced that mechanical realism trumps imagination in this scenario. I'm with Stallone on this one.
When a nerd gets hot and heavy, there's a two kilo copper air cooler and three-way SLI titans involved. It seems... wrong.
As a bit of releif from all the porn experts:
I led a team developing a high-performance headset like Oculus some years ago. Our test bed was a copy of Descent, with very high-res graphics and really fast GPU processing. We found that 1 user out of 3 couldn't take the "roll-over" at the start of Descent, where the user dives down a mine shaft.
We kept a bucket by the test setup!
I'm pretty sure it was motion sickness. I felt disoriented on the rollover (which was the standard game entry video. The image quality emphasized the motion and the headset reacted to head tilt etc. Typically, viewers looked sideways to watch the tunnel walls, which definitely contributed to the problem, since they were caught by surprise at the rollover.
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