Re: Dictators always fail in the end
>>"You had to have 24hr internet connection to play off line games. You couldn't lend games or rent them and they had no resale value"
Many people kept shouting that you needed to have 24hr Internet connection. You didn't and it was explained over and over this wasn't true, but it was like some kind of mass hysteria. You just needed a brief connection once every 24 hours to verify your games. You could do that just by tethering to your mobile phone for a minute in extreme circimstances. I cannot believe that any but a tiny percentage of people would be affected by this. Most people have their console connected all the time and when they do disconnect it, it's to take it to a friends who also has Internet. But suddenly everyone on the Internet was spending weeks at their uncle's cabin in the mountains where you couldn't even get mobile signal. I don't believe it.
In return for that DRM, MS would have been able to shelve the entire concept of plastic discs. And you're wrong about not being able to lend games (or rent them). Because of the DRM, you could have leant games to people on the otherside of the country if you wanted. You could lend the game whilst still playing it yourself under the deal.
Reselling was the best thing of all under the original model. Instead of going via Gamestop, who pay you a pittance for it and sell it for barely less than new, you could have resold via the game's developers. That keeps money in a closed loop between customer and developer and thus makes the entire cycle more profitable meaning either more investment in games or greater ability to compete on price, or more likely both. As opposed to Gamestop which is a giant machine grafted onto the side of the customer-developer symbiosis which just extracts money to pay for useless things like store space, staffing costs, etc. (Useless from the point of view of customers and developers).
That stupid video from Sony saying "This is how you share a game on PS4" with two people standing next to each other, one handing a DVD over? If I were Microsoft I would have responded with a video showing: "This is how you share a game on XB1" and it would be someone sitting at their console, clicking "share to..." on one of their buddies' names and someone on the other side of the USA at home suddenly having the game pop-up. Oh, and the original person carry on playing.
MS were going to turn discs into nothing more than a means of data exchange. It would have been full of advantages. But hate won, logic lost.