Re: He makes a lot of sense
Agreed with the above.
I'd also say however it's also partly the advertisers who stifle creativity... no that's not right, market research.
As an example, dungeon keeper 2. It was a classic game, garunteed to sell well if done right, so what do they do? Market trends suggest F2P games make a lot more money than full price retail these days, lets make it F2P. Or taking Fable as an example. Original game, nice but with a few mild complexities. Next game, they stripped down a few things, it was easier and got a few of the "looks too techy" crowd into the game, while alienating a few folks who liked the original (not many) Fable 3 they simplify it even more to the point where people are returning it on the day of purchase, all so they could get that couple percent more folks who didn't like it.
Same to dragon age 2 as with fable, and diablo 3 vs diablo 2. "Some gamers find this complex, lets simplify it to reach a wider market." Result? They alienate the core market for that game and it winds up dying a slow death.
There are plenty of games which can be used as examples of this, of being simplified to appeal to non / casual gamers, or having the core mechanics changed to appeal to a wider audience. I swear there was a game a while back due to be an 18, fairly adult oriented, but the publisher wanted it as a 15 so it could sell to a wider audience. The game had half the best (or worst depending on viewpoint) scenes removed to make it a 15, got the 18 rating still and wound up a gutted 18 with nothing special.
So yeah personally I blame marketting before management, especially since management get their daft ideas from marketting half the time.
One more appauling example. Don't know if this was marketting driven, or if somebody was dropped on their head but... Shadow the hedgehog.
"Hey we have a hedgehog with all the powers of sonic, and he can fire bolts of energy from his hands, and he's black. Lets give him some bling and some guns!"