Not Sonic's first appearance in a Sega game...
His image was in a previous game... +10 geek points to the first to name it! : D
Pocket-money saved, game ordered, wait for the postman and... nothing. A friend had the game already – rubbing salt into the wound – yet my journey of anticipation home from school each day still arrived at a big hole of spiky blue hedgehog nothingness. The original Sonic the Hedgehog was especially hyped throughout its long …
His image was in a previous game... +10 geek points to the first to name it! : D
Rad Mobile wasn't it?
Dang Babbit55, it only allowed me to reward you +1!
Rad Mobile. This game was also featured in the movie Ecino Man.
The Sonic series has some strange fans.
Also there is a hacking community surrounding the original game.
When you first saw Sonic 1 on the Gamegear or Megadrive you couldn't believe the speed it moved at. Mario looked pedestrian in comparison and the 8 and 16 bit home computers had to play catch up.
Sonic 2 on the Megadrive was perfection. It looks so simple but there are so many different routes and techniques to tackle each level that you'll always come back for more.
All downhill after that. The modern incarnations just don't cut it IMO.
Myself and my teenage mates didn't have a Megadrive, but we rented one from the local video shop for the weekend, with Sonic 2. It was ace!
You were doing it wrong!
I could complete World 1 1-4 holding B permanently. and it was far from pedestrian.
Sonic was slick and fun too, especially if you finished with 100 rings.
Sonic 1 on Game Gear = SMEEEEEEAAAAARRRRRR!
As soon as you picked up any real speed you just couldn't see what was happening because the screen hardware wasn't up to it. Still, a damn fine game (one of the best on the GG), and pretty good handheld console for its day (despite the appalling battery life).
My wife had a Megadrive. Still has it, not that it gets spun up these days. Got a Megadrive emulator on the XBox, with all her old games on it. Keep meaning to get around to wiring a Megadrive controller up to it...
The best one is Sonic CD (Stood the test of time much better than Sonic 1 or 2). I have played it fairly recently on my Xperia Play and it is still good. (Better than any of the Sonic 4 episodes). There is more too it (Or maybe I have just played it less).
It is not as good and never has been as good as Super Mario World / Yoshi's Island though (Or Donkey Kong Country). I can still play Super Mario World and love it today (Even though I played it to death as a kid) I cannot say that about Sonic 1/2.
Sonic on the Gamegear or Mastersystem (Same version) was pretty rubbish too slow.
Sonic Dash on the DS is not too bad never really liked the 3d incantations though at all.
When you play Mario (Or any game like that) you hold B permanently.
(On the lost levels it is forced but it is a good idea to do it anyway).
Only time I can think of that you don't is the warp zone in Super Meatboy where you unlock the kid.
There will always be room in my heart for Sonic 2. That game was simply phenomenal.
As a side note, you could plug in pretty much any game in to S&K and play a random bonus stage!
Screw the water levels with a rusty jagged piece of metal.
Yup Age of 11 running round like a demented person trying to find a air bubble when the clock was counting down lol.
Still play it now on phone from time to time under emulation and on my xbox 1 console.
Oh and dont forget Yellow Super Sonic when u had to play the tunes in certain order..
But always will remember the debug modes in sonic 1 think on title it was up c down c left c right a start. lol
Is it sad that as I was reading this comment, my head was playing the dunda dunda dunda dunda tune as you run out of air, followed by the bwoing naa na na na naa na na na na naa naaa. game ove rscreen?
Also as much as the water levels sucked like a mosquito, the casino zone more than made up for it.
wowfood - I HATED the casino zones with a passion!
Sudden flashback to desperately trying to scale the blocks that shifted under your feet and got in your way in Chemical Plant Zone as a 2 floating above my head becomes a 1...
Ugh, Super Sonic was a massive pain in the arse! All the gems, and then 100 rings transforms you, as I remember it, meaning that he was wont to show up in the later levels, usually when trying to navigate up the side of Robotniks plane (rocket, airship? I forget). His general inability to stop (he didn't touch the floor when he moved!), saw him regularly plunging off the side to his doom.
Stupid yellow prick.
You needed a light touch with Super Sonic. He's a rapier, not a broadsword.
"Is it sad that as I was reading this comment, my head was playing the dunda dunda dunda dunda "
If you're sad then so am I - I was hearing the same sound
No analogue sticks on the Megadrive, so he either ran of the edge, or he didn't.
What was the point of a invincible, super-speedy character, who could pretty much have just plowed through any of the early levels (just look at him, he should be the most awesome videogame character of all time!), if he only turns up once the precision jumps/disappearing platforms turn up?
All those years, and I'm still bitter...
Snooping as usual, I see.
... I vaguely remember it being possible to just turn Super Sonic just before you get to Metal Sonic... Last playthrough I did I ended up fighting Metal Sonic with no rings because Super Sonic runs out before it started.
Those two fights with no rings is just ridiculous
"No analogue sticks on the Megadrive, so he either ran of the edge, or he didn't."
You could get the Spectravision joystick to work on a Megadrive somewhat (and the fact that Sonic only used one button bolsters compatibility). Although the last time I tried, the stick only made the game harder to play.
If you knew where to find all the hidden restart / save poles and knew how to get round all the special stages first time every time, it was entirely possible to have super sonic before the end of the first zone on Sonic 2. Then you could fly trough every level as super sonic without having the use any cheat codes.
You guys must have hated 'Hyper' Sonic then.
You you plugged Sonic 3 into Sonic & Knuckles and played the entire game from start to end as either Sonic or Knuckles, you get the opportunity to collect all the Chaos Emeralds twice.
Once you had done this, you end up with the ability to turn into Hyper Sonic, who had a rainbowy colour scheme and went even faster.
I remember the terrifying moments of sitting by the water bubble source, waiting for one to generate while the perilous music started counting down to Sonic's death, followed by the blessed relief of the "bwup-wep!" sound of a bubble being breathed in.
You could unlock him on Sonic 2 after the second level if you knew where the checkpoints are. (Quite a bit easier if you have someone to play tails on the special stages. But still not really all that difficult).
Damn, my childhood feels uttely wasted, now.
I recall Sonic being featured in plenty of places around the early 90's. On the cover of the then highly hip ID magazine, giving wink of course.
I also remember Sega's involvement in the 1993 European Grand Prix at Donington, which was actually the Sega European Grand Prix. The pit girls were dressed up as Sonic, well, sort of, poor devils.
Was the first game I played when I tore into my Megadrive...I was about 22 and its speed made me wonder, even back then, if I wasn't getting 'too old for this sort of thing'.
Off-topic but I believe that Donnington race was 20 years ago to the day (April 11th 1993)!
I think there was a soundtrack album recorded by an orchestra, too!
And one of the best races I ever saw.
No mention of the Sonic Adventure on the Dreamcast....I quite enjoyed that one
Too busy on the Dreamcast playing House of the Dead...
I think it did quite well in both the 3D aspect, while keeping the gameplay of Sonic 2 or 3, and the speed and flow aspect. Well, minus the massively OTT storyline.
Up Down Left Right A+Start. Remember that off by heart to this day. I miss the good old 16 bit Sonic games. Might have to dig out my old emulators.
Wasn't one of them up c down c left c right c? Or was that sonic 2
that was a debug mode i think, sonic 2 was done thought the sound test with dates akin to releases
19, 65, 09, 17 A+Start
Start new 1P game with A+Start
4,1,2,6 in hidden menu
Also, the Sega F1 race is one of my earliest memories of F1! I loved that as a kid!
up, down, left, right, hold A and start.
When Im 100 years old and I can't remember any of my childrens names I bet I will still remember the level select for sonic 1 and maybe... at a push sonic 2 lol
Dum, durdle, dum, dum, der... der, DUR DDDDDUUUUUUR.
Oh, Sonic 2 special stages how I used to hate and love you.
The sound of the "by the way, you are going to drown now" music still terrorises my soul. Especially relevant on just before you get to the right with Robotnik on Chemical Plant Zone.... where it fills up with pink ooze, and you have to navigate through possibly the most annoying sequence of moving platforms... and if you do make it, you can fall off the next one and have to do it all again.
Sonic CD is actually up there as an equal for Sonic 2 in my opinion, though Wacky Workbench makes me want to kill myself.
My favourite character of the game. With his two tails helicopter move, he saved Sonic's behind more than once.
Miles "Tails" Prower, as the Title Screen called him. I didn't get that until YEARS later. He was at least as cool as Sonic.
He's indestructable, and he can fly (with or without his plane) - so why is only the sidekick?
Tails should have his own game.
(Changed my Firefox icons to Tails.)
He does. Look these titles up:
- Tails' Sky Patrol (Game Gear)
- Tails' Adventure (Game Gear)
- Tails and the Music Maker (Sega Pico)
Ok, maybe the last one is going to be boring. But well, the point here is that he does have his own games. Just needs much more :P
The soundtrack to Sonic 2 was awesome.
I think the main problem I had with Sonic 1 was the lack of battery backup. From what I remember you needed to play it all in one sitting as the state couldn't be saved on power-off.
Also going back to Sonic 1 on emulators and whatnot I keep trying to do the "dash attack" (stand still, hold down and press A/B/C to rev up before releasing down and spinning off) which added a lot to the gameplay.
If I did not have 10 lives by the time I hit the labyrinth zone "finale" I was doing something wrong.
playing it on the psp because I still enjoy it, though the American version is/was faster than the uk one.
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