Oh no Space Harrier?
I’d better say it from the outset: picking 20 all-time arcade game classics is a nightmarish task, not simply because of the almost endless array of titles available to choose from, but because of all the really good ones you have to omit. Space Invader Here then, are the titles that made the cut, either because they have …
> No Afterburner on the list? For shame, sir!
I managed to read this post 8 times, due to the fact the pages had the "top scored posts" at the bottom of every bloody page.
*why*? Even on single pages reading a "top reply" first may be senseless if you don't see what it's a reply to,
If it ain't broke, don't break it :(
Yup, got to concur with Star Wars. I spent FAR too much time playing that at Uni. Including one 11 hour game (got to 95 million+, 350 odd death stars (the counter stuck at 99, but after 256 it went back to 0), and then the arcade closed and they threw me out! Still don't know if the score can handle 100M :))
I knew - and loved - all the earlier games, but the later ones were a mystery. I think I discovered girls or something.
For me, Space Invaders - the first really huge game, Donkey Kong - the first platformer, Star Wars - incredible 3D, but I think BattleZone was first on the Vector 3D..., and Gauntlet - just damn good fun in the Union bar - I got the adaptor for my Atari ST so that we could play G2 4 up on the machine - but since you couldn't buy more healther, it wasn't as good.
All classics - and cheers for the memories (btw, no Lunar Lander? That was the first I played, in the mini Virgin Megastore in Nottingham...)
Paperboy was an arcade game you could crash by holding full right (or it might of been left) at the end of the level. This would cause you to miss the end of the level and carry on into the abyss. :) Space Harrier missing? makes me sad. That must of been one of the first full motion sit in arcade cabinet games. There are so many other iconic games missing, Golden Axe, Pole Position, Outrun, Mr Do, Bagman.. Maybe a top 100 list next time?
The follow up to Track and Field, Hyper Sports should really have taken it's place. The game play was better as each round got more and more difficult to pass.
Track and Field stopped getting hard after 3 or 4 rounds and and it was possible to play it for 14 hours on a single 10p (restricted to the opening hours of the shop it was in). We did this as a relay team one day taking turns to do rounds - Think we ended up with a score of around 7 million.
For any Hyper Sports fans out there I was part of a partnership called HFX - we mainly played in the north (as that was where we were from and weren't old enough to drive). We held the vast majority of records in Blackpool and surrounding holiday locations.
And to add to the list:
Dragon's Lair (or Space Ace) - As something different, with it's laserdisc animated graphics
Hypersports - much better than track and field (using half a kinder egg to mash the buttons).
Galaxians - would deserve a place, but I guess too much to squeeze into 20 that already has Space Invaders (which should of course always be #1 in the list).
Joust - still love that game today!
Rampage - manga monster mash! Nuff said.
Yes there are a ton of others you could have had, but the 10 you picked were all bang on as far as I'm concerned, all ten have swallowed up their fair share of my time (actually probably much more than that).
Killer Instinct Arcade would be on their if it was my list, the only arcade I have ever 100% finished (even with eyedol) but it's your list not mine so 10/10 :)
Space Fire Bird (with the screen embedded in a table) and Missile Command? Fond memoiries of playing that in the Bournemouth Pier arcade. The huge explosion when you lost Missile Command and the words THE END blazing from the screen.... ah those were the days.
Explosion icon, obviously.
I used to be pretty good at Missile Command. Was certainly on the High-Score table most times anywhere I played, and often at the top.
One day I cam to my favourite machine (with the smoothest track ball), and there was a stranger playing. I watched him clock the machine (twice, IIRC), have cities stacked up across the screen, and then get bored after about 45 minutes and walk away before he was wiped out (in fact, before he even started losing significant numbers of cities). You would not believe how erratic the intelligent mines became, and yet he could hit them. I think he must have maxed out the difficulty levels, and the machine started using more and more lurid colour combinations to put him off.
I never saw him again, and I lost all interest in playing, knowing that I could NEVER be that good. In fact, that was pretty much the end of me spending time in Arcades.
Biting the hand that feeds IT © 1998–2019