Can't believe this hasn't been thought of/patented before.
Then again they do say that the best ideas are often the simplest.
Your camera may one day be able to take ultra-high speed movies, allowing you to capture amazing footage of fast-moving objects. That's if a new technique in scientific imaging makes it back onto the off-the-shelf, consumer-oriented kit it was developed from. Researchers at the University of Oxford have developed a way to …
Without full technical knowledge of how CCDs or CMOS sensors actually worked, I came up with that method a long time ago. I assumed someone cleverer than me had already patented it.
For some reason I thought the LG Viewty camphone used that (or similar) tech to get 120fps video.
I guess not.
Photographing money may be illegal, but in the US, I art directed a TV spot where a guy was throwing bundles of money into a campfire. The money bundles were mostly old phonebook pages, but the top few were color laser prints of $100 bill JPEGs downloaded from the US Mint!
Might be an exception for people in the film/video/theater business
"The technology has been patented by Isis Innovation, the University of Oxford's technology transfer office, and it's ready to be licensed by camera makers."
It's hardly a surprise any more that public/charity funding should be used, the "technology transfer" privateers skim off the cream, and it's published in a journal with a note saying "by the way, we own this - thanks for reading" or a message to that effect.
Meanwhile, as others have pointed out, it's quite likely that various cameras (notably the Casio EX-FC100) already do something very similar, as they offer increasing frame rates with decreasing resolution. Still, another patent for someone's war chest, and another nail in the coffin of the patent system in general.
This is the same principal as interlaced television, which can be viewed as a "high resolution" still shot, or a "high frame rate" moving video.
In both cases, the camera simply rearranges the order in which pixels/lines are sequenced.
I believe some early 3d video games used this technique to compromise between an increased frame rate and resolution (resulting in some motion blur).
This is old news from a high-speed video point of view.
High-frame-rate video cameras (1000s of fps) have been doing this for a loooooooong time. Admittedly, that's hardly 'off-the-shelf' kit, but I should think it's a pretty good bet for Prior Art as far as the patent is concerned.
Obviously, this comes with all the normal IANAPL disclaimers ;)
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