I, for one, welcome the new stuff!
@ AC 1st post:
I know what you mean, and many others have expressed similar feelings. Use of blurring in 3d scenes causing eye strain, etc. There's no perfect solution since the use of a longer focal length means a smaller aperture and therefore introduces more noise into the captured image.
However, there are ways other than focus to "focus" the viewer's attention upon the subject of a scene. Lighting, for instance. How often have you seen some temptress stand just in the right position to have a beam of light illuminate her eyes more than the rest of her face? Movement, colour, or just the fact that a character is talking can all achieve the same effect of attracting the viewer's instinctive attention. People (or rather their subconcious and/or visual cortex) will learn to accept 3D scenes having no unfocussed ares, just as we have all learned to interpret 2D pictures as representation of 3D scenes.
In any case, my eyes were bollocksed years ago by hours of Unreal Tournament p\/\/n4g£ at 18 inches from an eighteen inch CRT monitor. (Worth it for the instagib triple-holy-shit rampage though!)