Faster code. Tackles more complex problems. Excellent. The PS3 is already contributing a disproportionate amount to Folding @ Home, this should help improve on that past performance.
I note that Sony themselves are getting in on the custom soundtrack bandwagon. It would seem that this is a strong indicator to game developers that a) the functionality for custom soundtracks is there, and b) it's not hard to do and c) if Folding@Home can do it, then there's no reason why games shouldn't.
Like the sound of that auto shutdown feature. I bet a lot of people will use this. Often I'll leave the PS3 on, Folding, so I can charge up a controller. Some people may not be comfortable doing this because of the open ended nature of it, and the potential power guzzle of leaving the PS3 on all the time. This feature let's you set a limit so you complete the current work unit, which should be just enough time to fully recharge a controller, before shutting down.
And now, the time honored tradition of a 'fanbois' attack on those less fortunate: I wonder why Microsoft still hasn't bothered to implement a Folding client for the FPSbox 360? I mean, I understand that when 30% of their units were RRODing after mild use it was probably not a great idea to let the console grind away at 100% load. But now those sparkling new Falcon based consoles are just so irresistibly cool, surely an FPSbox 360 F@H client could be made available for owners of the newly infallible 360s? Unless of course, they're still prone to that whole overheating thing...? Oh, wait, they are still prone to that overheating thing. Oops. Ah well.
Thank you, we now return you to your pre-fanbois attack programming.