Re: Ooops, pet peeve triggered
"""To this day I remain mystified by games forcing the player to replay known parts over and over as some sort of punishment for failure."""
I found an explanation for this.
There are two types of human beings, one type which are really good at hand-to-eye coordination and quick memorization of routine movements.
And the rest of us.
The gaming experience of the time were the Arcade machines, which where in turn designed for the first type of human being. This was done obviously to get as many quarters as possible.
Developers making games for computers "at the time" though that unless a game was hard it was no fun, and that it would be over too soon, they had to match the experience of the arcades.
Some developers used that to hide the fact that some games were indeed too short, or too shitty.
A trend that began to set the tide backwards is that at some point more people began playing games using trainers so they could see the art than people who was having fun playing the game.
Also as the novelty of the new awesome quality wore off people became more savvy on which games to spend the money on, suddenly there were new genres, FPS, RTS, RPGs, point and click adventures, gameplay forever diverged from the Arcade style of games which stopped being the major source of inspiration.