"I don't like your art" is different from the actual criticism, which was more like "Your art should not be allowed." Charlie Hebdo, anyone?
"Fine, go away and create your own games, and stop using discredited claims about connections between gaming and violence etc" was the response, not "We hate women." If the intention was to target women and get them out of gaming, there would have been a LOT more "victims" (it's really not hard to find women in the videogames industry!), and the victims would not be so worthy of the attention they received.
When ZQ got The Fine Young Capitalist's campaign for more women in game design stopped it was ignored, because she's a woman. When Gamergate stepped in and funded the project they were ignored because it didn't fit the narrative of misogyny. Harassment, doxing and sexist attacks on gamers are allowed, because gamers can be dismissed as male. Criticism of women is not allowed because women are the supreme gender. Truth is, nobody wants women out of game playing or design, but the narrative that the industry/subculture is anti-women HAS lead to women pulling out (and in 2 cases, being pulled from school by their frightened parents!).
Literally Wu lied, the world's media ran with it because they like the misandrist narrative and "war on women" theme, and now women think they'll be unsafe in gaming as a result. But Wu's Patreon is over $15k/month now (privilege much?), she has an excuse for her Kickstarter being so late, and the gender-baiting media got a lot of clicks, so it was all worth it.
Meanwhile, Intel has teamed up with an organisation which promoted a blacklist of "harassers" which included KFC and one of their own senior staff members, and another organisation run people who promote the sexist idea of "toxic masculinity" and that “San Francisco is full of repugnant white dudes who believe capitalism and their personal technology idea will the save the poor brown people.”
I oppose sexism, racism and hate groups so I won't buy Intel products.