"Flailing" as the fail point of most action films
"Flailing" is my generic term for any action scene that absolutely does not matter. Because you KNOW that the Hero will not die, and the Bad Guy won't be stopped yet because there's another hour of film left to go. That uber-cool mega fight scene that just started? Meh. It's just wild flailing around, nothing important will happen. So who really cares?
For a conflict to matter, there must be something at stake, and the chance for an upsetting change. "Hero fails to stop Villain yet" is not change, and everyone knows before the first blow is even struck that the bad guy won't be stopped. In the longer run, your Hero is invincible, because you can't let the franchise die. Woo, the invincible hero's in a fight again, whatever.
Solve this problem and superduperhero films will be interesting. Me, I've checked out of the genre entirely.