Created by Google as a low-cost method for
running web applications increasing the amount of data they can gather about you...
977 posts • joined 29 Oct 2009
Created by Google as a low-cost method for
running web applications increasing the amount of data they can gather about you...
... quietly browsing the web when all of a sudden a trill sounds from across the office and WAMMO! Full page advert.
... or in-app as well? I'd be very interested to see what happens to the mobile gaming scene if the "free-with-ads" monetization model was suddenly no longer an option...
So I guess about 20 years from now, the astroturfers from "the next big company" will be continually reposting links to this article whenever Google's cloud is mentioned?
Teaching is 80% female
Strikes me that this is more due to the fact that men fear being branded paedophiles - all it takes is one accusation to get out there, and then you're guilty in the eyes of some, no matter what may happen through legal process.
"You can put lipstick on a pig..."
"Whereas your app is.....................a poorly made clone................. of Choplifter"
Yes, it was inspired by Choplifter. Call it a clone if you will. "Poorly made"... again, that's in the eye of the beholder, and like I said before, a sizable percentage of my reviewers enjoyed it. Since you're so fond of links, here's another one for you, explaining exactly what I was setting out to do with Blade Force Rescue and the other games of its ilk.
And once again, nice use of the selective reading: maybe I was asleep when it happened, but I don't recall there being a sudden craze for Choplifter-style games and a corresponding flood of them on the marketplace. But full marks for trying to quote me out of context.
I'd also like to know where you get these "cold hard facts" from about choice of platforms - I was of the opinion that these days, developers went for cross-platform tools and if a hobbyist like me can port between Android, iOS and Windows phone in a matter of a few hours, the idea that professional studios cannot and do not is crazy. The majority of games that I see played on mobile devices (and I commute on the tube every day) and recognise are available on all three platforms: Candy Crush, Subway Surfers, Free Flow, 2048, Minion Rush, Temple Run and more.
@Big Van Vader
Great use of selective reading there! Yup, I'll admit that if look up Blade Force Rescue on the UK store, of the ten reviews that are displayed, five are one-star... and the others are five-star. But then I never said that my games are everyone's cup of tea... Similarly, I was not making a statement about the state of the WP app store - or did you miss the bit about my one iPhone game making a better return than all my Android games put together?
My observation is that you probably did make more on WP as they have very few apps and WP users are more likely to try your game
I'm sorry, but this is ridiculous. When was the last time you scrolled more than a couple of pages down through any search results or app store listing - unless you were looking for a specific result? The fact is that you have to scroll through several pages of games to reach mine on any platform, and believe me, I have no false illusions about the games I make for a bit of fun - I do not expect anyone to be searching for them specifically.
Yes, Android may have more AAA games than Windows phone. But in my experience as a hobbyist game developer, what Android has a lot more of is poorly-made clones attempting to make a quick buck out of the latest craze - even the latest version of Android is joining in with a built-in Flappy Bird clone. It also has a lot more piracy and, by their own admission users who are not willing to pay for stuff.
Simply put - my original post was merely a statement of my experiences. Someone then accused me of being something I am not and asked me to back up my claims, so I did. And I'm afraid your response to that reads like that of someone who cannot accept that someone else's experiences do not marry up with their ideals.
@Longtemps, je me suis couche de bonne heure
Try "Galaxy Raiders", "Crack the Crypts", "Blade Force Rescue", "Magic Gem Kingdoms", "Bopscotch" or "Jump, Stinky! Jump!" - all available for both Android and Windows Phone, all free with ads - apart from Bopscotch, which is also the game which has made me more on iOS (yup, that's iOS from Apple, nothing to do with Microsoft) than the Android versions of all six of these titles.
And just to make things clear, yes, I have more titles out for Windows Phone than Android, so please keep in mind that my original post refers to just the games I have on both (or, in Bopscotch's case all three) platforms - I find that a lot of people tend to have a selective eye for details on here, especially when someone is talking about their personal experience.
Also, I think it's probably worth your while having a quick read of the comments guidelines, especially point 7... I've been burned by this before with a couple of ill-guided comments towards form of the more vocal of the Google faithful.
I've made more on the Windows Phone versions of my games than the Android versions... hell, I've made more on iOS with a single game ported to that platform than I have on my entire portfolio on Android.
Call me back when you can build for iOS without requiring a Mac...
... probably the 17th of never....
nothing or no-one can beat Eadon of the past though.
I can think of a contender for that particular crown... except their bile is more for "anything non-google" rather than "anything Microsoft"...
Here come another fifty zillion Flappy/Match Three/2048 clones to flood out the Windows marketplace...
Java on Windows... throw Flash into the mix and every security bod will be having heart attacks...
I remember being pretty excited by this when it landed: it was about the time XNA devs were being mucked around as to the future of their platform, and the idea of an inexpensive, easily accessible console was very appealing.
"Windows Phone 7 - Ok, you'll need to rewrite all your apps for Windows Phone 8"
At the risk of someone branding me a shill again, the games I built in XNA for Windows Phone 7 ran perfectly happily for WP8 with no modification. Just speaking from my experience.
Of course, with minimal modification, they also ran on Android and iOS, thanks to Xamarin and Monogame, which feels a bit ironic: if this does happen, I'll still be writing in C# for Windows Phone, but using the Android build to deploy...
More than likely... and then in another few years, we'll go through it all again... nothing lasts forever.
But it looks Google is very good at brainwash people, the word "free" helps a lot, it looks.
And this brings me back to the point I made some time ago about predatory pricing. When something - especially a package of services - is offered for free, you have to look beyond a simple price tag and look at the total value of what is being offered. And then consider whether or not it is possible for a competitor to offer an alternative with a similar value.
The fact is that when you consider the entire package that Google offers "for free" - search, analytics, maps, mobile OS, web browser, gmail, youtube, Google Plus (for what it's worth) and god knows what else, it becomes very clear that only a handful of companies have the finances to offer a competing package - and then they face a stiff uphill battle to gain traction against Google's dominance, especially when so many elements of this package cross-sell each other.
This effectively stifles competition and innovation, which is not good for the IT industry as a whole.
... sell Google your patents. What's the worst that can happen?
I actually find it quite surprising that Google haven't come up with a way to spy on us effectively enough to predict what people are about to patent and get their version in first...
... or maybe they have, and this is just a way of covering themselves when they start trolling: "But you sold it to us!"
Well, if the simple little Galaxian-inspired game that I wrote can do it with almost zero promotion, then I guess there are plenty of others...
... but at the same time, it would prove their monopoly beyond any reasonable doubt.
Well, if I wasn't convinced already, I think this would do the trick: Google is determined to walk the same path as Microsoft did about 25 years ago - unfortunately, now we live in the age of widespread public internet availability, the stakes are much higher.
So I guess the big questions are: "Who's the next big thing going to come from, and what will it be?"
Let's hope - against all odds - that they're less evil than Google have turned out.
Been saying this (and getting downvoted) for months, but it's so true, even down to the astroturfers and the anticompetitive practices case...
Way to go on reading before posting.
Of course, the fact that this is a technical preview build - install at your own risk - and the models that are getting bricked have only just been added doesn't matter...
"Me see windowz fone article... me must post..."
Of course, this does not for one moment excuse Microsoft for dropping a bollock (again!), but please, El Reg, please, please can we have a mechanism for hiding or auto-withdrawing posts that get enough downvotes?
"... although Google is the most-used search engine, it is not abusing its dominant position"
Amit Singhal, you owe me a new keyboard.
Too bad they've now become the very thing they were supposed to be standing against...
Don't use them
Ok, find me the links for websites that provide the internet services I want to use that do not include Google Analytics or any other link to Google's products, and I'll use those instead.
Android's roadmap is to have better integration with your car, watch and entire digital life
... and send all that information to Google for profiling and sale to the highest bidder.
Someone at the Chocolate Factory doesn't realise that Douglas Adams wrote satire, and has patented replaceable robot personalities.
... but "creepy spy" will be only behaviour that cannot be opted out from.
Oooh look, a comment that takes an article about mobile and then uses a point completely irrelevant to the actual context of the article as a vehicle to post oh-so-predictable opinions about an organisation that the poster of said comment has a grudge against that was not even mentioned in said article.
All that's missing is a capitalised "wah wah wah fail" closing line and I would have said this was classic Eadon (before he lost the plot completely).
Back under your bridge...
Holy shit, that was probably one of the best counter-rants I have ever read! What a fantastic start to a post-Easter weekend!
Eadon could have done it in one... along with a few others on here...
"Not just web - happening in gaming too with "free to play" - people just don't like paying for software."
Another case for the +100 button! And what makes it worse is that the same people who refuse to pay for stuff then start ranting about how good games do make money and if you're not making any return then your game must be shit...
Pint for you, Pete_H!
Any company with the word "ethic" in their name should have to rename themselves following signing up with Google - false advertising otherwise!
"They haven't suddenly become creepy overnight, their entire business model involves spying on you"
Ah, but it's only recently that people have started waking up to this fact and ignoring the Google faithful who keep trying to reassure them that "everything's fine, no, no, you can always choose not to use Google, it's all in your best interest, blame Apple, blame Microsoft, blame the NSA..." etc., etc.
"so they're not really going to tempt any Android users just by supporting Android devices."
I don't know... I mean, how often do we hear of the "latest, greatest" update to Android, that will only reach the phones if/when the carriers see fit? I'd much rather have "Patch Tuesday" than "Patch-by-new-handset"...
"We believe customers over time will realise the value of properly licensing..."
And on that day, Satan will be skating to work.
Yeah, better told "it's fugly" now, rather than a rerun of Win 8: launch only to get told "it's fugly"...
5) Get loads of bad reviews from kiddie gamers who have never played the original versions, stating "costs too much", "crap controls", "needs a tutorial", etc., etc....
Mobile gaming space is rapidly becoming a very horrible place... more's the pity.
"It looks like you're making a cheese sandwich..."
Ah Hex... full of ants and still faster than my mother-in-law's old Vista box...