1998 posts • joined 18 Jun 2009
Re: David Webb (@Fibbles)
It's not a fantastic dataset but looking at the Humble Bundle stats (because they're readily available), Mac users have been responsible for about 40% more purchases than Linux users. Though Linux have been willing to pay more on average so that's turned into Mac users supplying only about 10% more revenue.
Windows users were only about 63% of the buyers. Assuming that the Humble Bundle and the Steam crowd has a reasonably high degree of crossover (and there's a reasonable case for that given that the Humble guys provide Steam keys as part of the purchase in many cases), it would therefore seem that if you can take what would otherwise be a Windows release and make it a cross-platform release then you can add about 50% to your sales figures.
In an ideal world each party is so paranoid about the other two that they ensure all are barred from enforcing the patents in any capacity; the joint venture makes the patents effectively just go away. Though probably they'll just agree some sort of veto and the problem will be exactly what you describe.
Rather than pay $500m this quarter to fill the warehouses with stock they can't move, they're paying $195m this quarter and not having to deal with the overstocking problem. Then there's a definite $40m next quarter and a further $200m that isn't due until at least 2014.
I guess you've got to assume that the overstock problem would be a huge cost (with depreciating assets they can't shift) and/or that liquidity is a problem they're hoping will prove to be short term...
Re: i dunno, feelings of butthurt seem to be running high
I think the issue with the badges is that they reward posting frequently and receiving upvotes without penalising downvotes. Therefore the best route to a badge is to post polemics as often as possible; every so often you're going to catch the mood and get 50+ upvotes rather than 50+ downvotes, and the repeated attempts will push up your total.
Fairly valued per the profit-earnings ratio
The price-earnings ratio is what the name says — the price of a share divided by the earnings for the share. Most companies hang out in the range 10—17, indicating slow trends in profitability or general stability. Higher values mean a company is overvalued or a significant jump in profits is expected, lower values mean the opposite.
Microsoft's P/E ratio is 14.5. Google's is 21.7. Samsung's is 10.8. Apple's is 12.4. Facebook's is 27.5.
So probably all that's happening is that the expectation of no further big iPad-style new products is being priced in. There's no reason to expect an ongoing dramatic fall at present.
Re: Double Standards
My gut reaction is to brand short selling as morally questionable, not so much because it gives one person a vested interest in the declining fortunes of another — that's the essence of the entire market, surely? — but because of the increased risk it creates of amplifying exceptional circumstances. The gains it allows individuals to make are insufficient compared to the risks of the whole system collapsing at once.
That said, history shows that banning short selling does nothing in the long term to stabilise the market (see e.g. http://blogs.wsj.com/marketbeat/2012/07/23/short-selling-ban-reeks-of-desperation/ ), so I'm not sure it has as much effect as I imagine and I'm happier for cases like this to be treated analogously to theft; the issue isn't so much that the dealer sold equities he didn't then own as that he sold equities there was a good chance he'd never be able to acquire. He made a bargain with someone else that he could fulfil only if it was in his favour. That it was shorting isn't the main issue.
I'm not sure iFixit is complaining so much as reporting, the main objective being consumer information.
That said, the lack of access is more frustrating than it would be with most other computers because the Mac options are so limited, and the one you're meant to mess around inside of hasn't been properly updated in a very long time.
Re: I'm a STEM graduate migrant worker in the US that's trying to hire people... (@Don Jefe)
My opinions come from the sum of not just my own experience but that of many other people I've spoken to. Naturally I accept that an aggregate anecdote is still just an anecdote and I'm likely running a biased and self-selecting survey — I'm sure the comments I'm making in social arrangements are highly leading — but it's not just me. Per the article "Since the government defines full employment as being an unemployment rate of 4 per cent [...] US-citizen STEM workers are essentially fully employed, and more STEM folks are needed."; so I'm not just imagining a paucity of available talent.
I also appreciate it's proven easy to score some kneejerk points at my expense so I'll be explicit: the effect of the market is that I'm being paid too much. The work I do doesn't justify the salary I receive. A reformed system would likely lower my salary. I'm in favour of reform.
Re: I'm a STEM graduate migrant worker in the US that's trying to hire people... (@Blake)
On the contrary; if I were a Republican I'd believe that a free market would set appropriate wage levels. I wouldn't invest my faith in a market so artificially hobbled by immigration caps that both sides of the aisle agree that reform is necessary. If I were a Democrat I'd probably be concerned about the growing wage gap between those with a skill the immigration system does recognise and those without, created entirely by an artificial cap on availability of the former. If I were simply an American I'd be concerned that there's an area of the economy that could be more productive — producing more tax and benefitting everyone — but doesn't have enough labour to grow.
In practice I'm none of those things so to sum up the problem for you: an artifificial government measure has created a distorted market. The market itself doesn't want the measure and I can't see why anybody else would either.
I don't agree with your reply because I don't agree that the market is functioning.
(@AC: no, but having had a look I do seem to agree with him on a lot of things)
I'm a STEM graduate migrant worker in the US that's trying to hire people...
... and the existing quota limits are extraordinarily problematic. Not only are we having problems finding employees at all but we're having seriously to overpay.
There's a bit of a vicious circle at play here — the number of visas on offer per year is capped at far too low a number. Hence if you intend to hire a foreign worker then you need to make sure that the application your company submits in order to helper the worker obtain a visa goes through safely, first time. If it's rejected then it's very probable that there aren't any slots left by the time you get modified paperwork in.
To avoid any suspicion that the application is in any way dodgy you pretty much have to offer the new recruit the average salary. But that then turns the average salary into more like the minimum salary during that year's round of immigration as people already here realise what other employees are getting and what other employers have psychologically adapted to paying.
So the inflation rate on STEM salaries here is ridiculous; it'd be a natural effect of full employment in any normal sector but the only reason we're at full employment is that most of the world's talent is legally unavailable.
Stupidly, once you're already here the criteria changes for advancing to a green card. If your job is actively advertised and nobody else can genuinely be found to take it then you just have to go through the [severely backlogged] array of paperwork for a few years.
What the US needs is to apply similar criteria to temporary visas as to green cards — the test needs to be worker availability with no threshold. Introduce a new visa that makes it easier to remove people's authorisation if there's a crash if economics are a problem. To admit that there's full employment (ie, no further workers available) but then prevent anyone new from being brought is tantamount to deliberate sabotage of the industry.
Your figures sound dodgy (and, prospective down voters, you'll want to stay with this until the end).
The article makes clear that the US contributes the largest proportion of the pot to both stores.
In the US the iPhone 5 recently outsold all Android devices combined (quite accurately reported as e.g. http://qz.com/31396/apple-outsells-android-in-the-us-for-what-could-be-the-last-time-ever/ ).
Conversely, earlier in the year Samsung had a two-to-one lead over Apple(eg, http://www.christianpost.com/news/samsung-sold-double-apples-iphone-sales-thanks-to-galaxy-s3-78977/ ) so that's a highly seasonal trend.
Nevertheless, the reported story is exclusively about 2012 so the presumably temporary reversal of normal sales trends is quite relevant. My feeling is that the Android figures currently look proportionally worse (shortly after the iPhone 5 peak) than they will in, say, six months. If I were a developer making my decision solely on revenue trends I'd put more weight on Android than the bare numbers of this report suggests.
That hypothetical being said, I actually am a developer and can tell you that we consider iOS and Android to be equally important on the grounds that iOS earns us more money right now but the potential for user growth under Android is fantastic. In terms of being healthy not just now but five years from now I think you'd be stupid not to bet on both.
Can we at least get a cheer for the death of Cover Flow? If they can strip it out of the iPhone Music app too then I'll finally be able to use that without having to remember to engage the orientation lock in advance.
Re: This is going to take some getting used to (@Ian Yates)
While probably true, iTunes is still a bit too much of a feature mess to be described as merely a media manager. It's a media manager that also manages applications, streaming (both local and remote), performs device synchronisation — including its content and that inherently belonging to other applications, and has only recently stopped being a social media client.
I'm an advocate for splitting it up but I guess Apple want to be able to give Windows users who buy iPods, iPhones, etc, a single thing to install (and, for whatever reason, won't just make that thing 'a driver').
This is going to take some getting used to
Optimistically for Windows users, the interface looks like a complete rewrite, albeit possibly motivated by someone incessantly asking "can't we make it any brighter?". The binary isn't substantially different in size on the Mac though so let's not get too excited.
The advertised 'albums' view seems like a non-starter to me unless you have only about six of them but 'artists' works quite well and 'songs' provides the classic layout if you want it. Colour icons are back in the sidebar but the bar itself is no longer essential to navigation. The new control icons at the top are a huge improvement — the silhouette destroying circles they used to sit in are gone, making everything visually clearer. It's also good that they've made the mini-player more obvious but it now seems to have lost its progress bar, which is a shame.
Re: Fascinating, but very sad ..
Being temporarily in the US, I was at thanksgiving last week and heard much the same thing — having tried a couple of more local sources first, both of the people I was talking to ended up following the BBC's web coverage that day due to a combination of quality and accessibility.
Re: VCD's, etc (@RAMChYLD, others)
I'm not sure how CD Video or Video CDs match Whyfore's description of "something ... which seems to be a precursor to VCDs that look a lot like vinyl discs (or maybe they're just massive VCDs" — wouldn't those be like VCDs but exactly the same size (and in one case, exactly VCDs)?
More constructive question: does anyone else remember the Reel Magic, an MPEG1 decoding expansion card for PCs circa 1994? Other than Video CDs, I think Return to Zork had a version that supported it but that's about all. I once saw it being demonstrated with a standard retail copy of Top Gun as evidence that fast motion sequences weren't a problem, but the detail of the story was that somebody had spent weeks painstakingly tweaking the compression of that title. So not a fantastic sales pitch.
Re: VCD's (@Whyfore)
Are you thinking of Laserdiscs maybe? They're interesting because, despite the laser and its usual connotations, they're an analogue format — the video is always analogue and the sound was originally analogue but later could be digital, in exactly the same format as a CD. Since there was no compression and the resolution was about double that of VHS, the video quality was really very good.
You got at most 60 minutes of content per side so you actually need to swap them more often than video CDs though usually that just means flipping them over and high end players could do that for you, often by having two read heads like a floppy drive rather than by physically moving the disc.
There were a bunch of weird approximately LP sized video formats in the late 70s and early 80s; for a real oddity look up the Capacitance Electronic Disc, which is grooves read by a stylus just like a record.
Re: If Commodore didn't mismanage itself to the early grave...
It feels unlikely to me that a single vendor could have maintained a market lead over a diverse array of competitors. The competing technology catches up and the competition forces the prices down. DOS was particularly far behind, making the situation look worse than usual but I'm confident Microsoft or somebody else on the PC would have taken the crown by now.
I guess the real shame is that OS/2 wasn't ready in about 1984. IBM's focus on supporting mainly its own hardware would have reined in the PC architecture a little and putting a proper OS between software and hardware would probably have bought us stuff like intelligent video hardware a lot earlier.
Re: Microsoft won the way they know - dishonesty and fraud.
Didn't Micrografx Mirrors [more or less] allow Windows source to be compiled into an OS/2 application? Though I'll concede it was meant to be a stopgap emulation-ish layer rather than a tool that'd actually go in and adjust your source so that you were subsequently working on a native OS/2 application.
Per Inside Macintosh Volume 3, Page 18 (ie, Apple's official documentation):
"The pixel clock rate ... is 15.6672 MHz, or about .0642 microseconds (µsec) per pixel. For each scan line 512 pixels are drawn on the screen, requiring 32.68 µsec. The horizontal blanking interval takes the time of an additional 192 pixels, or 12.25 µsec. Thus, each full scan line takes 44.93 µsec, which means the horizontal scan rate is 22.25 kilohertz.
A full screen display consists of 342 horizontal scan lines, occupying 15367.65 µsec, or about 15.37 millisecond (msec). The vertical blanking interval takes the time of an additional 28 scan lines — 1258.17 µsec, or about 1.26 msec."
Per the GIMP FAQ: "For some industries, especially photography, 24-bit colour depths (8 bits per channel) are a real barrier to entry"
It's therefore explicitly not good enough for a lot of photographic work, per its own documentation. The good news is that the developers are fixing it, and I believe deserve credit for being upfront about the deficiency. If it were ordinary commercial software I'm sure the FAQ would disingenuously argue that nobody needs more than eight bits per channel.
Re: i'll stick with Maps thanks (@AC)
And Nokia's master stroke was ensuring that all the errors cited are present not just in Apple's app but also on the website, in the Android app, etc?
Re: Worthy but sluggish (@Steve Knox)
Nokia's app clearly eschews the built-in APIs. The inertial scrolling has the wrong inertia, double tap to zoom is painfully forced and clearly using the wrong animation curve, and all other controls are obviously custom (eg, on an iOS button you can put your finger down, drag outside, drag back inside and release and the button activates; in Nokia's app it activates only if you finger up without leaving the box).
I think the problem is more that when compared to Apple's app the Nokia effort is slow, blurry, responds incorrectly to user input and is in some areas barely functional. When compared to Google's data, Nokia's is noticeably incomplete and often inaccurate.
I think those flaws plus the puff piece this article amounts to are leading to the negative tone.
One of Android's early selling points was that it's much more open than iOS. Yet it took Adobe two years — three from the launch of the iPhone — to build a suitable version of Flash, which it then turned around and cancelled barely more than a year later.
From that you have to conclude that even if Apple had wanted Flash on the iPhone in 2007 there's no way it could have happened. So I just don't agree with Allaire's claim that Jobs killed Flash on iOS. For whatever technical reasons an argument was required as to why not having Flash was not a disadvantage.
Re: Talk about failure to comprehend! (@Christopher Michaelis)
Yes, until they find themselves in a country with nationalised healthcare like, ummm, pretty much all of them.
On the contrary; the Republican Party got just 25% of the Hispanic vote this year. Hence if current population growth patterns continue and neither party changes rhetoric then Texas will be a swing state by 2020.
Democrats therefore probably don't want secession. In practice none of us should want secession because keeping Texas in the union is the most likely way to bring the Republican party back towards the centre, and it's helpful to everyone when the most economically and militarily powerful nation on earth has moderate leadership.
Re: NEC 8088 clone
The V20 was also superior to the 8086 in that it had an 8080 compatibility mode, though I'm aware of exactly one application that used it — a CP/M-80 emulator for MS-DOS.
Re: Motorola 6800 inspired the MOS 6502 (@AC)
My understanding is that the 6500 was pin compatible with the 6800 since MOS Technology hoped to be able to walk up to Motorola's customers and sell the 6500 as not requiring any wider system changes. Motorola obviously had something to say about that, especially as Chuck Peddle — chief designer of the 6500 — had previously been a Motorola employee on the 6800 team, suggesting a trade secrets angle (spurious, but beginning the action was enough in itself to do the desired damage) . MOS backed down and pushed the 6502, identical to the 6500 except for the pin out.
I don't think the two processors shared any internal design features; they're not semantically equivalent (different numbers and sizes of registers, different addressing modes, different ways of handling decimal arithmetic, just a different instruction set overall) and certainly aren't byte-code compatible.
The 6502 was important thanks to Commodore, Apple and Atari but it was an Intel 8080 that powered the Altair 8800, the genre-defining home computer, and also the 8080 that CP/M was originally defined around. And in the UK it was the Z80 — an improved 8080 from the same team, albeit as a different company — that ran the ZX80 and the ZX81, which started home computing there. There are also a raft of other notable Z80 machines, not least the Spectrum, the Colecovision, the Master System and, approximately, the GameBoy.
I guess there are various alternative strands, like the 6502 inspiring (in at least a couple of senses) creation of the ARM or the 68000 and its progeny of the PowerPC (that, though gone from the desktop, powers the major consoles), but I disagree that you can write Intel out of the computer and video game market.
Re: "the momentum behind NFC is pretty much unstoppable"
My phone doesn't do NFC but my debit card does — indeed it's the sort of thing that's quite easy to add to a debit card compared to speakers and microphones. I've also been in several places around London that can receive NFC card payments, mostly sandwich chains and pubs where the £15 limit before you have to use chip and pin is often not a problem.
So based on my anecdotal experience, there's some momentum behind NFC. It's going into cards and becoming available in retailers.
However I've yet to experience anybody using it on a phone or any situation where I wished my phone could use it.
As a function of franchises, we used to be limited to O(n) releases a year. Thanks to the pioneering work of companies like Rovio and Lucasarts it looks like we're working towards O(n^2). Thank goodness!
Re: Should be interesting (@Destroy All Monsters)
Based on the voting it seems the humourless are out in force, so I'll spell out the meaning of my previous post very slowly indeed: patenting something this obvious is contrary to established manners. Obvious patents appear to be taking hold across the industry. The idea of writing such patents is therefore innovative according to the dictionary. Furthermore there's irony in the way that pushing boundaries in one area is holding another back and in the dissonance with Apple's claims of innovation.
Re: Should be interesting
One way to fit the dictionary definition of innovative is to do something that is contrary to established manners and which establishes new customs.
So it's very possible that Apple's patents are innovative.
I think the article just means to claim that the prospective screen supplier has started tooling up to manufacture the screen, not that Apple have started filling warehouses.
The PPI makes it all sound too unlikely to be worth paying attention to in any case. I guess the real argument is that they'd triple the current PPI (which would make 489), putting nine pixels everywhere one currently is but all that'd really do versus a doubling of the PPI is confer boasting rights, and Apple never seems to need an excuse to boast.
There is a marketing budget at play here, but it's spent by Apple talking directly to consumers. El Reg then covers alternatives as a counterpoint and because people are interested. There's no reason to suspect a conspiracy.
I guess it's always possible that when those "people familiar with the company's research" say that Apple is "exploring ways" to use its own silicon in future Macs what's actually being proposed is the consolidation of every non-CPU function into a single chip, keeping the Intel processor and moving to a [pretty much] two-chip design? They're already doing soldered RAM and SSD, the iPad designs are triple-sandwiched CPU+GPU+RAM chips and peering at the current Macbook Pro motherboard on Google images appears to show tens of chips across the board.
They're already using the on-board GPUs but I guess that building RAM+SSD into a single unit would be a good saving? It doesn't feel like something that's likely to come onto the market from anyone else.
I think that the most popular use for BootCamp, Parallels, VMWare, etc is probably to play games. They're still routinely released for Windows but not for the Mac. Having a quick glance at the current Amazon charts, if you exclude Windows 8 then the first thing not available for the Mac is "Honestech VHS to DVD 5.0 Deluxe" at number 24 (though, in fairness, I think not all variations of Quicken are available).
That said, per NetApplications Apple had 4% marketshare before it switched to Intel; more than six years later that's moved up to 7.2%. Linux has remained just below 1% across the entire period. There's basically no chance of Linux overtaking the Mac even if Apple were to make any sort of drastically unpopular change — there seems to be a glass ceiling Linux can't break through while the Mac has managed to endure regardless of mismanagement.
Re: Sheltered Life
While I agree that the iPad's unique selling proposition isn't related to the specifications and disagree that it's merely slaving brand devotion, I've also found the Nexus 7 to be pretty good. The one I used was fast and felt robust and well constructed. While metal's nice to the touch, the big dent in the back of my (perfectly functional) iPad 1 does prove that it has downsides too; I'm pretty sure that the slightly rubberised Nexus 7 would have survived the same drop with no lasting effect whatsoever.
Re: No surprise
People have been criticising the Windows port of iTunes with good justification for nearly a decade, so many have definitely not been listening. What surprises me is that the push back against Safari had a very quick effect — it speedily switched from Apple's custom font and window rendering to fitting in properly via Windows' native controls and text — but iTunes has clung on.
I'm going to imagine, despite having no real evidence, that the current iTunes is the last resting place of Carbon, which is probably less distantly descended from QuickTime for Windows than you'd hope. In my fantasy world the new release will sweep that aside, preferring whatever technological basis seems to work for Safari and dumping the heft. I'm happy in my world.
Ummm, I think MaFt was making the point that feature comparison charts from biased sources are usually a little ridiculous by supplying some absurd suggestions. He doesn't deserve the negative votes.
Not particularly accurately, though
Is it really taking the high ground to state that a screen larger than 720p — and about 77% as many pixels as what Amazon calls 'HD' — is "standard definition" and to imply that the iPad has no Wifi? I'm also unclear how they arrive at the claim that the iPad can't be used for viewing HD movies or TV in the sense that the Kindle can.
If I were Amazon I'd have pushed the pixel density (for tick box feature completists) and price (for normal people) issues harder, ignored the more tenuous claims and put an icon for whatever maps application Amazon ships into the screenshot as a dog whistle. Since it's a Kindle-branded product, boasting about the Amazon digital book library versus the iBooks storefront would probably also have been appropriate.
Re: Samsung more successful than Apple? Apple throwing it's toys out of the pram in the UK Court
Hasn't Samsung always been more successful than Apple? Per the Internet Samsung usurped HP to become the number one technology company when measuring by sales back in 2009.
I think the story is more interesting in terms of trends — Apple's numbers appear more or less stagnant (albeit quite healthy) while Samsung's are growing quickly.
Re: Really disappointed
Assuming we're talking just amongst retinas, I can easily see your point of view. Take the stock 13", add the build-to-order 256Gb storage upgrade to give it storage parity with the stock 15" and you're only $200 away. But for moving up you get a quad core CPU rather than a dual core and a discrete GPU, no doubt more than making up for the 0.2Ghz drop in CPU clock speed.
Relative to the price of the machine as a whole, that's a bargain.
Re: Just wish
Then the correct conclusion is that you don't know what anticompetitive is.
Microsoft were selling one kind of product, very successfully. Netscape came along and started selling a separate kind of product, very successfully. Microsoft used the money and resources from the one kind of product to force Netscape from the market. In short they used a dominant position in one market to distort competition in another. Actual damage was done to real consumers.
Apple doesn't have a dominant position to abuse. It hasn't used resources in one market to force anyone out of another. The competition for everything it does is very healthy. If you, as a consumer, don't like the way Apple is working then there are lots of other options with similar market clout. The free market is functioning.
Re: The only snag...
While that's a valid criticism, there's something of a chicken and egg situation backing it up — the Mac rarely gets triple A titles at the same time as other platforms, giving it an ability to lag in GPU power. Of the current Mac App Store top 10, the [budget] ports of the Grand Theft Auto 3 series are probably the most GPU taxing. Widening the net to the top 25 brings a couple of Call of Duty titles into consideration but neither a more recent initial release than 2010.
So there's empirical evidence that the GPU is more than good enough for the majority of Apple's customers, even though it's not about to attract any serious gamers.
Re: very easy to do on other hardware
Intel's solution is to use SSD as cache; Apple appears to be talking about actually locating files on the SSD _instead of_ on the hard disk. So it's not a matter of one physical address being made faster, it's a matter of data being moved from one address range to another.
Assuming Apple's comments today were more than mere marketing puff, the system sees the two things as two drives and then manages that all for you. Analysis I've now seen elsewhere suggests that 10.7's CoreStorage acts to make a single virtual address space for all drives and the OS then shuffles the physical mapping based on whatever metrics it thinks are relevant. But the software makes two hardware things look like one rather than the one hardware thing secretly being more complicated inside.
So two physical drives are merged at the same mount point?
That'd require some significant rewiring within HFS+, wouldn't it? I mean it's obviously trivial to have, say, /Applications on the SSD and /users on the platter but from the announcements it sounds like they're talking about moving individual files between them but still having them appear to software to be in the same place?
Probably I'm relying on faulty information.
Re: Nonexistent Nexus?
Indeed, my main thoughts have been 'is $100 extra over the Nexus worth it for a 40+% bigger screen?' — I wonder if we're about to see an inversion of the usual squabbling over whether screen sizes matter above all else?
In 2011 96% of Google's income came from advertising (source: http://venturebeat.com/2012/01/29/google-advertising/). Even if Android were the only other one of Google's income streams, it would still be insignificant in comparison in terms of revenue and in any case I think that trying to close it up and squeeze more money by that route would be counterproductive. It's certainly not in itself going to lead to the sort of growth that is going to offset advertising losses.
So I'm confident that Android is safe exactly as it is.
- Product round-up Ten excellent FREE PC apps to brighten your Windows
- Review Tough Banana Pi: a Raspberry Pi for colour-blind diehards
- Analysis Pity the poor Windows developer: The tools for desktop development are in disarray
- Product round-up Ten Mac freeware apps for your new Apple baby
- Chromecast video on UK, Euro TVs hertz so badly it makes us judder – but Google 'won't fix'