The id legacy
Hmmm, I dunno if I can really see Doom and it's ilk with the same hint of nostalgia.
Wolfenstein 3D, for me at least was an exercise in frustration - no maps, no easy way of finding hidden sections of wall aside from just spamming the use button everywhere and the shared ammo system for every weapon meant that once you had the next one up (e.g. machine gun to chain gun) you never used it's predecessor again.
Doom 1 was good for the reasons stated in the article, although sadly I never got to play deathmatch. Doom 2 was a mixed bag for me. It seems like the level designers had a lot more fun this time around, with lots of evil tricks (e.g. a plasma rifle beneath a huge slab of falling rock should you attempt to pick it up, turning the demons against each other). That said, there were some glaring issues with it - certain levels were nothing more than meat grinders without much strategy or design involved. Only one new weapon was added and some of the new creatures were just downright annoying (the resurrecting, flame spamming Archvile springs to mind).
It wasn't until Doom 3 that I genuinely felt The Fear, playing with the sound up and lights down. It seemed like more thought had gone into creating a realistic space environment, harking back to Doom 1 and then a lot more thought had gone into making afforementioned environment as laundry soiling as possible. The business with the endless keypads and numbers was a bit much.