Re: Love it...
Now I'm not suggesting that used game sales are stopped, it's saved me a few quid over the years, but I'm not blind to the fact that used game sales hurt the devs that MAKE THE BLOODY GAMES.
No, they don't. Pop quiz: if developers can't survive in a market that allows you to re-sell something you bought, how the hell did they ever get to the point where EA and the like could start demanding this of people?
The truth, as anyone who has been within ten miles of a shop like CeX, Game or Gamestop knows, is that used game sales directly benefit the games industry. The young 'uns can't afford the 50, 60, 70 quid a time publishers are apparently now going to be demanding with the new generation of consoles, and trading in their previously played games is the only way they can possibly buy the new ones.
Why the hell is that so hard to grasp? These are not a minority of purchasers. Everyone lampoons the teenage shooter demographic, but Call of Duty is still the biggest game release of the year, every year, by miles. Do you really think that all the young lads who boosted the CoD player count to over 7 million could have afforded the asking price without a trade-in? Don't make me laugh.
And then there's the notion of the cheap introduction. Want someone to get into your ongoing series? Perhaps letting them try the previous game out at a lower price point isn't a bad idea, eh? I discovered some of my favourite games and developers by taking a punt on a cheap game. Sucker Punch, Valve, SCE Santa Monica, etc have all made tons of money from me because I bought the first game in a series for dirt, then proceeded to buy every other game at release.
And the publishers know that one works; every time a new expansion or sequel is about to be released, the base game is put on sale for the preceeding week or two. Kindle do the same thing with eBooks, often putting the first book in a series at a massively reduced price point. Allowing people into a series at a cheap price directly benefits sales of the series, and the second hand market has been doing that well for years.
As for Steam, it's not loved for being DRM. People don't mind using it because it adds value. Compared to similar clients, Steam adds a much more useful, less invasive toolset. Rather than concentrating on constantly validating your worthiness to play, and locking everything down, Steam throws useful kit at the end user and actively encourages PC players to mod the shit out of everything in sight. It's still a refreshing change from the other big publishers.