You are a bumptious leader of a Scottish Government, with a trusty sidekick. (Note to games devs - give them some funny names for the younger players - fish, for example.)
The game starts off with an independence referendum whose result is not pre-determined.
Then, depending on the result, you have to try to continue to govern Scotland and keep it solvent, regardless of whether it is independent or not. You have to negotiate with the evil government of your neighbour, Etonia, for money and other resources, and you have to get yourself re-elected every four years.
The game is open-ended, but there are various scenarios which will bring it to a halt:
- you lose an election
- nuclear catastrophe at Dounreay or Faslane
- the Etonians invade and successfully capture Edinburgh (although there is an alternative scenario in which the game starts with them already there, and you have to drive them out)
- you sell the country to a consortium led by Bernie Ecclestone, a Russian oligarch and the Emir of Qatar.
Overall design concept: Charles Rennie Mackintosh
Artwork: Allan Ramsay (people) and William McTaggart (landscapes)
Storylines: Sir Walter Scott and Irvine Welsh
Music: The Peatbog Faeries, Susan Boyle, and the Shotts and Dykehead Caledonia Pipe Band.
A Wee Eck Production.