22 posts • joined Monday 19th May 2008 08:19 GMT
The whole study is worthless.
Men wear more clothing online because women judge their social worth rather than their sexual attractivity. Better clothes makes a man more attractive to the ladies. In virtual worlds, the physical body is arbitrary and everyone can be a Ken doll. The difference then has to express itself somehow, and often it does so through the wardrobe and gadgets show.
Re: Gosh, I wonder why.
"there is no government funding for parks and 'nice places' "
Actually there is, LL has a number of their own regions integrated in every continent, and most of it is parks and nice meeting places, and free building zones. There is in particular the vast sea that joins the eastern continents, for one. Little islands, a gorgeous lighthouse, and lots of ocean, all of it public access and use.
But your underlying point remains true: given the high price of acreage in SL there's little incentive for players to just have a lot of nice-looking land that is not put to commercial use. LL mitigated this a tiny bit but introducing quarter-price regions, but those just went to low-cost demand instead of feeding any need for more natural or just-for-the-beauty-of-it options.
There is simply too little granularity, because of the fixed 256x256m size of regions and hardcoded prim/surface values... which makes little sense, given how size of land and constructions is completely arbitrary beyond the absolute number of objects. There is no technical obstacle to making 32+ km sized single regions that have a very low prim count limit, and sharding those by the dozen on a single server. But they won't do it, somehow.
Another thing sorely missing from SL is that it's not making use of sunken-cost processing power, bandwidth and storage space: namely, that of the player base. Give them an option to allocate some of their already paid-for computer-hold, and they'll happily convert it to more virtual acreage. There are many distributed algorithms and existing, proven protocols, that could make it possible for the players themselves to host part of the Grid. The virtual reality Solipsis concept goes as far as having no central server at all, hosting its worlds entirely on the cloud-ified computers of the users themselves.
Or the other way 'round
The researchers assume that the high heels make the wearer more feminine because they affect the gait and balance of wearers, but it could very well be the other way around: that the viewers have been taught by their environment that the specific gait and balance of walking in high heels are to be associated with feminity.
So which is it really:
high heels -> specific gait -> perceived feminity
specific gait -> high heels -> perceived feminity ?
Good news overall then: one more IT position open in Switzerland !
Re: Second Life
SL is far from successful. I say this as a long-time player (8+ years). It had its peak somewhere around 2007, and since then its population and economy just kept declining: first-time users nowadays mostly take a look then leave forever, the long-standing (oligopolist) land business is surviving merely by siphoning off the capital investment from wide-eyed newcomers who believe they can just plop down a BIAB and start making money, persist for a few months then eat the cost and leave. The best a new business-oriented player can do now is mostly catch other newcomers' first few bucks before they go for good. Decline has turned the whole thing into a sort of big Ponzi scheme fed by a quickening life-and-death cycle of true end-users. In simpler words, SL is coasting on the momentum from its accumulated capital of better years.
Even at the height of it, you could count on your hands the number of players truly making a living from their SL activity (most of whom I met), and I was never one of them. I earned enough from SL to buy myself a brand new car though, so I can say I got close.
Its architecture is still unscalable, as it ever was. There have been improvements (making the protocol RESTful, for one) but it's still so bloated only a full rewrite of the server could fix it. And the UI suicide the SL viewer 2 was ? Just another nail in the coffin.
Re: Ah memories...
IIRC IBM had 4 private islands that had public access, that size of land amounted at the time to a front payment of $4500 plus a monthly fee of 4x$299 = $1196. They may have as many hidden regions too.
I bet they paid a lot more on staffing alone (providing content for the islands, which I remember was done through SL contractors - really the smartest option ; and populating the islands with at least a couple PR employees).
I had 5 such islands at some point. SL was never more than a game to me, and a lucrative one at that - it paid me a brand new car. I bailed out when Linden Labs announced it'd enforce both US federal regulations on sexualized content and casino games, and the EU's VAT to all european players.
Genetic evidence is so far inconclusive on exactly what amount and what form of interbreeding occured between Sapiens, Neandertals and Denisovans. We have significant shared nuclear DNA, but no shared mitochondrial DNA, with both of them. Some think that all female Sapiens were absolutely unable to conceive from N or D males for some reason, but not the other way around. IMO this is better explained by the overall one-sided migration of Sapiens outward from Africa combined with the old tradition of sending young adult males to marry into the neighbouring tribes to strengthen social ties with them and reduce interbreeding within the tribe itself. After all, the transition lasted much longer than all of recorded history, so that's plenty of time for a even such a slow swamping to show that much of an effect.
As for the disappearance of Ns we have not found any evidence of mass homicides occurring between Neandertals and Sapiens. The best archeological traces we have show that, basically, our ancestors migrated into Europe right after Neandertals went extinct there, or maybe just as they went extinct. The more probable cause of this extinction, IMO, is climate change, and I think this is also why Sapiens started migrating all over the world in that same period. Modern humans are savannah pack hunter-gatherers, evolutionarily speaking, so a warming world may have been an invitation to them. On the other hand Neandertals had specific adaptations to their environment, in particular cold weather.
Anyway, we don't know for sure.
Re: Nice troll
I cannot quite answer on the history of rape, but we now know war is a recent invention / trait of humans: in "the birth of war" published by Natural History (Jul/Aug 2003, Vol. 112, Issue 6), Ferguson&Brian estimate from skeleton remains that warfare or at the very least mass homicide appeared roughly 8000 years ago, at the same time as agriculture.
""When Africans left Africa and entered Neanderthal territory they had projectiles with greater killing reach," explains Professor Curtis Marean, an expert in stone weapons who was instrumental in the research."
Neandertals had already been gone, for maybe thousands of years, when this happened. Also, hominids as early a homo habilis made stone tools (Oldowan) over 2 million years ago. "Modern" human dates back a lot farther down the past than a mere 70k years.
Re: You'd hope...
Interesting... I had exactly the opposite experience, installing Mountain Lion on my 2007 2.8 core 2 duo macbook gave it a second life, to the point that nowadays I'm using it over my other, core i5 macbook.
But I still resent Apple for integrating such fragile, short-lived optical drives in their laptops all along.
Re: There are no 'killer' Windows applications any more
In this age of dynamic binary translation and API wrappers, Mac users were able to play Skyrim the day it was released thanks to Wine-X or Cider "ports". Why bother installing a bloated OS into a VM when you can have your app running seamlessly and at quasi-native speed, directly in the native env ?
The move to Intel chips was a success back in the days mostly because Motorola (and to a lesser extent, IBM) had failed to keep up in processing power. It was painfully obvious then that Macs were lacking in performance and no Photoshop tricks could hide that sinking feeling in the fans' minds. The performance boost that came with the first Macintels certainly helped the architecture transition (universal binaries, Rosetta binary translation) go smoothly from the user viewpoint.
Somehow I doubt it would go as well, moving from Core iXXXX to Ax.
It makes more sense that Apple will fuse its OS X branches, until the very same apps can run on anything they produce using the same mechanism as before (universal binaries). Expect it to go a lot more smoothly than the Win8 transition on the Microsoft side. Then they can consider ditching Intel.
Yes it's a setup. Gilles-Eric Séralini is publishing this as a marketing strategy for his upcoming book and movie, both titled "Tous cobayes ?" ("We the guinea pigs"), set for release on the 26th this month.
If you read french this page has a lot of debunking and damning information about Séralini: http://imposteurs.over-blog.com/pages/Tout_ou_presque_sur_le_CRIIGEN-4536267.html
Congratulations to them ! Hurtling a 1-ton rover over millions of miles and have it land in the right spot, at the right speed so it sticks and does not fall apart, is one helluva dart throw.
I was hired as Sysadmin, yet end up doing development in the majority of my work time because the actual devs here can't keep up and maintain the whole project's deployment and installation scripts by themselves. Turns out you can learn a new programming language's quirks and odds much faster, than learning an IT infra's inner workings.
Hmmm, clubbed seals...
Clubbed Baby Seals.
Because feeding all those starving, endangered polar bears doesn't have to be boring.
I'll take the coat with the blood stains, thanks.
Shaping the DNS return ?
If packet inspection for spoofing of the origin isn't practical, can't simple accounting help ? It seems capping total DNS responses per (potentially spoofed) origin would severly reduce the interest of using DNS servers as DDoS amplifiers.
"Wickipedia says 50 years. Why the fuck you choose to use the term of 'tens of years' as opposed to the 50 year figure and then follow it up with 'only' makes you a figure fudging dumbfuck."
And your blindly trusting Yuppiepedia for checking on half-lives of waste products for a rarely studied fission reaction chain casts you as a failed troll and an internet idiot. One isotope (Zr) has a half-life of 30 years, another 27.6 (Xe), then 21.6 (Mo) and even less for the rest. Estimates are 1630 kg of waste products over 30 years of operation in a 100MWe plant. I guess you'll just have to try harder.
Look to Fission instead
I still think braking radiation dooms the ITER project and any form of magnetic containment fusion from ever producing net power.
Look to fission instead: there is a tiny but dedicated group supporting molten salt reactor using Thorium, which is very cheap and very abundant. Thorium is bred by the reactor into U233 then burned, in a continuous operation.
Molten salt reactors run continuously, no need to stop them to refuel or remove the fission products as they can be respectively dissolved and pumped out of the liquide fluoride while it is running. Plus it is not pressurized (it's typically run below ambient pressure for safety), and cannot fail à la Tchernobyl. And to top it off, its waste products have a half-life in the tens of years only. At an estimated 1$/W it should be very competitive with wind and solar power, too. Oh, and it can be designed around a breeding factor of exactly 1.0 so proliferation risk is seriously reduced, plus there exists not even plans for nuclear weapons using Uranium-233 anyway.
Oak Ridge National Laboratory had a working reactor of this type producing 7.4 MW for several years in the 60s. The design is compact and can be scaled down, in fact one such reactor was built and tested as the power plant for aircraft. Fuji has planned to build a 100 MWe such reactor (FUJI MSR) in the near future.
"ALL of LIFE is precious and sacred. nobody has the right to take any life of any form for any reason. period."
Well, yes, precisely. However people take their own life for lots of stupid (un)reasons day in and day out, and there is nothing you or I or the Gub'n'mint can do about this sad consequence of existence.
Soldiers on both sides of a war, to the exclusion of most conscripts (war serfs), intend to go out and get killed while trying to kill the other bastard, otherwise they'd spend their time elsewhere. Shooting them down brings them exactly what they want. It even has an aesthetic side: yes, I think there is something beautiful in the life arc of some stupid person meeting an equally stupid and timely death through a thoroughly free chain of thinking and acting, without malicious interference with his or her thinking and acting from outside, unto reaching the pointless conclusion.
Man's condition is stupid and tragic because he's free to develop his own purpose and justification for existing but incapable of perfection at that task, so fulfilling this existence one way or another will on average be just as stupid and tragic as we are as a species. The most we can do is to avoid one's stupid chosen purpose in life from affecting another's equally stupid chosen purpose in life, so as to maintain everyone's aesthetic standing. When applying this thinking to people bent on killing each other, it means avoiding collateral damage. In that sense, within this understanding of life, smart bullets and sniping are beautiful.
Of course, a duel at dawn between just the couple persons who'd initiate wars in the first place, would be even more beautiful. But those people tend not to play fair.
A simple solution, when using a rigid frame, is to inflate a balloon of air inside the buoyant enveloppe, which decreases the buoyancy by augmenting the density of the helium through simple pressurization. This is the typical solution used on modern airships.
There is another problem than buoyancy with airships, though, it is that of maximum velocity against lifting capacity. Lifting heavy loads requires lots of volume, and lots of volume mean big dynamic drag that reduces top speed. One solution was to use a dynamically-lifting shape for the buoyant enveloppe, as for the Dynalifter and its ancestors. But then it just comes down to trading maximum hovering altitude against top speed.
A solution to this problem is to use a variable-volume dynamically-lifting shape for the enveloppe. As the speed increases the volume can be decreased (pressurizing the lifting gas) and boyant lift exchanged for dynamic lift, saving on dynamic drag, when taking off the enveloppe can be expanded up to the ambient pressure, and when offloading cargo the enveloppe can be repressurized again to lose buoyancy and stay on the ground.
But there is currently no engineering method for building a volume-changing aerodynamic enveloppe that can self-pressurize like this.
Re: Supersonic tips
Supersonic tips are a lot less efficient than subsonic, because of the energy lost to the shockwaves ; and because supersonic lift is an entirely different beast than subsonic lift, requiring another (usually thinner) type of blade profile to be worth the extra effort. In addition the supersonic schockwaves can cause serious damage to the blade's material, generating creaks and cavities, leading to early failure. At higher, hypersonic, speeds there may even occur various undesirable chemical reactions when the air molecules become ionised and possibly split into their atomic constituents, damaging the surface some more. That is, provided the friction heat hasn't already melted or burned the blades.
Re: Paypal probs
"Also did you all know that paypal in a mafia-like way withholds money if your company suddenly makes a lot of it. Claiming "Anti Terrorist " and " Money Laundering" they refuse to pay your money over to a real life account and of course pay you no interest."
This happened to me. I used to check out my gains from other websites onto my Paypal account annually, and as these gains took off last year, from 3000 to 12000$, all of it got frozen by Paypal upon transfer last february. I had planned to use the money to buy a new car and suddendly couldn't, in the end I had to take a bond.
What's really infuriating is, Paypal's dispute resolution procedure is completely broken when your dispute is with Paypal itself: there's no link to actual info, no email address for contact, no reference, and even when they send you a "case ID" it returns nothing when you search for it. I had to file a friggin website interface problem ticket just to get some of their guys to look at the info they had requested from me. In my experience they take over two days just to process emails, and it hardly helps anyway.
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